Struct Int3 Extends System::IEquatable<Int3>
Holds a coordinate in (integer) millimeters.
This is used for node coordinates and other things, primarily to avoid floating point calculations in the core pathfinding routines (as they can be slow and non-deterministic if you are not careful).
You can cast back and forth between Vector3s and Int3s like: Int3 intPoint = (Int3)transform.position;
transform.position = (Vector3)intPoint;
During the cast, the coordinates will be rounded to the nearest millimeter.
Public Methods
Normal in 2D space (XZ).
Returns a nicely formatted string representing the vector.
Public Static Methods
Angle between the vectors in radians.
Public Variables
Magnitude used for the cost between two nodes.
Returns the magnitude of the vector.
The squared magnitude of the vector.
The squared magnitude of the vector.
Public Static Variables
Precision for the integer coordinates.