Class AutoRepathPolicy
Public
Policy for how often to recalculate an agent's path.
Public Methods
Clone
()
Public
DidRecalculatePath
(destination, time)
Must be called when a path request has been scheduled.
Public
DrawGizmos
(draw, position, radius, movementPlane)
Public
Reset
()
Reset the runtime variables so that the policy behaves as if the game just started.
Public
ShouldRecalculatePath
(position, radius, destination, time)
True if the path should be recalculated according to the policy.
Public
Public Variables
maximumPeriod
Maximum number of seconds between each automatic path recalculation for Mode.Dynamic.
Public
mode
Policy to use when recalculating paths.
Public
period
Number of seconds between each automatic path recalculation for Mode.EveryNSeconds.
Public
sensitivity
How sensitive the agent should be to changes in its destination for Mode.Dynamic.
Public
visualizeSensitivity
If true the sensitivity will be visualized as a circle in the scene view when the game is playing.
Public
Public Enums
Mode
Policy mode for how often to recalculate an agent's path.
Public
Private/Protected Members
lastDestination
Private
lastRepathTime
Private