Simple patrol behavior.
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Simple patrol behavior.
This will set the destination on the agent so that it moves through the sequence of objects in the targets array. Upon reaching a target it will wait for delay seconds.
- See also
- Pathfinding.AIDestinationSetter
-
Pathfinding.AIPath
-
Pathfinding.RichAI
-
Pathfinding.AILerp
◆ Awake()
◆ Update()
Update is called once per frame.
◆ agent
◆ delay
Time in seconds to wait at each target.
◆ index
◆ switchTime
float switchTime = float.PositiveInfinity |
|
private |
◆ targets
Target points to move to in order.
The documentation for this class was generated from the following file:
- /Users/arong/Unity/a-pathfinding-project/Assets/AstarPathfindingProject/Behaviors/Patrol.cs