A* Pathfinding Project  4.2.4
The A* Pathfinding Project for Unity 3D
NavmeshClamp Class Reference

Attach to any GameObject and the object will be clamped to the navmesh. More...

Detailed Description

Attach to any GameObject and the object will be clamped to the navmesh.

If a GameObject has this component attached, one or more graph linecasts will be carried out every frame to ensure that the object does not leave the navmesh area.
It can be used with GridGraphs, but Navmesh based ones are prefered.

Note
This has partly been replaced by using an RVOController along with RVONavmesh. It will not yield exactly the same results though, so this script is still useful in some cases.

A* Pro Feature:
This is an A* Pathfinding Project Pro feature only. This function/class/variable might not exist in the Free version of the A* Pathfinding Project or the functionality might be limited
The Pro version can be bought here

Private Member Functions

void LateUpdate ()
 

Private Attributes

GraphNode prevNode
 
Vector3 prevPos
 

Member Function Documentation

◆ LateUpdate()

void LateUpdate ( )
private

Member Data Documentation

◆ prevNode

GraphNode prevNode
private

◆ prevPos

Vector3 prevPos
private

The documentation for this class was generated from the following file: