A* Pathfinding Project  4.2.2
The A* Pathfinding Project for Unity 3D
TileHandlerHelper Class Reference

Helper for navmesh cut objects. More...

Detailed Description

Helper for navmesh cut objects.

A* Pro Feature:
This is an A* Pathfinding Project Pro feature only. This function/class/variable might not exist in the Free version of the A* Pathfinding Project or the functionality might be limited
The Pro version can be bought here

Deprecated:
Use AstarPath.navmeshUpdates instead

Public Member Functions

void DiscardPending ()
 Discards all pending updates caused by moved or modified navmesh cuts. More...
 
void ForceUpdate ()
 Checks all NavmeshCut instances and updates graphs if needed. More...
 
void UseSpecifiedHandler (TileHandler newHandler)
 Use the specified handler, will create one at start if not called. More...
 

Properties

float updateInterval [get, set]
 How often to check if an update needs to be done (real seconds between checks). More...
 

Additional Inherited Members

- Protected Member Functions inherited from VersionedMonoBehaviour
virtual void Awake ()
 
virtual int OnUpgradeSerializedData (int version, bool unityThread)
 Handle serialization backwards compatibility. More...
 
virtual void Reset ()
 Handle serialization backwards compatibility. More...
 

Member Function Documentation

◆ DiscardPending()

void DiscardPending ( )

Discards all pending updates caused by moved or modified navmesh cuts.

◆ ForceUpdate()

void ForceUpdate ( )

Checks all NavmeshCut instances and updates graphs if needed.

◆ UseSpecifiedHandler()

void UseSpecifiedHandler ( TileHandler  newHandler)

Use the specified handler, will create one at start if not called.

Property Documentation

◆ updateInterval

float updateInterval
getset

How often to check if an update needs to be done (real seconds between checks).


The documentation for this class was generated from the following file: