Class AIDestinationSetter Extends VersionedMonoBehaviour
Public
Sets the destination of an AI to the position of a specified object.
This component should be attached to a GameObject together with a movement script such as AIPath, RichAI or AILerp. This component will then make the AI move towards the target set on this component.
Public Variables
target
The object that the AI should move to.
Public
Private/Protected Members
Awake
()
Protected
OnDisable
()
Private
OnEnable
()
Private
OnUpgradeSerializedData
(version, unityThread)
Handle serialization backwards compatibility.
Protected
Reset
()
Handle serialization backwards compatibility.
Protected
Update
()
Updates the AI's destination every frame.
Private
UpgradeSerializedData
(isUnityThread)
Protected
ai
Private