Class ABPath Extends Path
Basic path, finds the shortest path from A to B.
This is the most basic path object it will try to find the shortest path between two points.
Many other path types inherit from this type.
Public Methods
Default constructor.
May be called by graph nodes to get a special cost for some connections.
Public Static Methods
Construct a path with a start and end point.
Creates a fake path.
Public Variables
Calculate partial path if the target node cannot be reached.
Total cost of this path as used by the pathfinding algorithm.
End node of the path.
End point of the path.
End Point exactly as in the path request.
Start Point exactly as in the path request.
Start point in integer coordinates.
Start node of the path.
Start point of the path.
Inherited Public Members
Blocks until this path has been calculated and returned.
Returns if the node can be traversed.
Increase the reference count on this path by 1 (for pooling).
Current state of the path.
Aborts the path because of an error.
True for paths that want to search all nodes and not jump over nodes as optimizations.
Returns penalty for the given tag.
Total Length of the path.
Returns the cost of traversing the given node.
True if this path is done calculating.
Returns the state of the path in the pathfinding pipeline.
Reduces the reference count on the path by 1 (pooling).
Waits until this path has been calculated and returned.
Callback to call when the path is complete.
How long it took to calculate this path in milliseconds.
Which graph tags are traversable.
If the path failed, this is true.
Additional info on why a path failed.
Determines which heuristic to use.
Scale of the heuristic values.
Immediate callback to call when the path is complete.
Constraint for how to search for nodes.
ID of this path.
Number of nodes this path has searched.
Penalties for each tag.
Provides additional traversal information to a path request.
Holds the (possibly post-processed) path as a Vector3 list.
Private/Protected Members
Estimated cost from the specified node to the target.
Calculates the path until completed or until the time has passed targetTick.
Always called after the path has been calculated.
Checks if the start node is the target and complete the path if that is the case.
Completes the path using the specified target node.
Returns a debug string for this path.
Writes text shared for all overrides of DebugString to the string builder.
Writes text shared for all overrides of DebugString to the string builder.
Applies a special case for grid nodes.
Initializes the path.
Called when the path enters the pool.
Prepares the path.
Prepares low level path variables for calculation.
Reset all values to their default values.
Calls callback to return the calculated path.
Helper method to set PathNode.flag1 to a specific value for all nodes adjacent to a grid node.
Traces the calculated path from the end node to the start.
Sets the start and end points.
The node currently being processed.
Saved original costs for the end node.
Used in EndPointGridGraphSpecialCase.
Target to use for H score calculations.
Target to use for H score calculation.
True if the Reset function has been called.
Determines if a search for an end node should be done.
The tag penalties that are actually used.
Tag penalties set by other scripts.
Internal linked list implementation.
Current best target for the partial path.
Data for the thread calculating this path.