A* Pathfinding Project  4.2.0
The A* Pathfinding Project for Unity 3D
PathModifier Class Referenceabstract

Base class for path modifiers which are not attached to GameObjects. More...

Detailed Description

Base class for path modifiers which are not attached to GameObjects.

See also
MonoModifier

Public Member Functions

abstract void Apply (Path path)
 Main Post-Processing function. More...
 
void Awake (Seeker seeker)
 
void OnDestroy (Seeker seeker)
 
virtual void PreProcess (Path path)
 

Public Attributes

Seeker seeker
 

Properties

abstract int Order [get]
 Modifiers will be executed from lower order to higher order. More...
 
- Properties inherited from IPathModifier
int Order [get]
 

Member Function Documentation

◆ Apply()

abstract void Apply ( Path  path)
pure virtual

Main Post-Processing function.

Implements IPathModifier.

Implemented in StartEndModifier.

◆ Awake()

void Awake ( Seeker  seeker)

◆ OnDestroy()

void OnDestroy ( Seeker  seeker)

◆ PreProcess()

virtual void PreProcess ( Path  path)
virtual

Implements IPathModifier.

Member Data Documentation

◆ seeker

Seeker seeker

Property Documentation

◆ Order

abstract int Order
get

Modifiers will be executed from lower order to higher order.

This value is assumed to stay constant.


The documentation for this class was generated from the following file: