A* Pathfinding Project  4.1.12
The A* Pathfinding Project for Unity 3D
SeekerEditor Class Reference

Protected Member Functions

override void Inspector ()
 
- Protected Member Functions inherited from EditorBase
void Clamp (string name, float min, float max=float.PositiveInfinity)
 
void ClampInt (string name, int min, int max=int.MaxValue)
 
SerializedProperty FindProperty (string name)
 
void IntSlider (string propertyPath, int left, int right)
 
void Mask (string propertyPath, string[] options, string label=null)
 
virtual void OnEnable ()
 
void Popup (string propertyPath, GUIContent[] options, string label=null)
 
bool PropertyField (string propertyPath, string label=null, string tooltip=null)
 
bool PropertyField (SerializedProperty prop, string label=null, string tooltip=null)
 

Private Attributes

GUIContent [] exactnessLabels = new [] { new GUIContent("Snap To Node"), new GUIContent("Original"), new GUIContent("Interpolate (deprecated)"), new GUIContent("Closest On Node"), new GUIContent("Node Connection") }
 
string [] graphLabels = new string[32]
 

Static Private Attributes

static List< Seekerscripts = new List<Seeker>()
 
static bool tagPenaltiesOpen
 

Additional Inherited Members

- Public Member Functions inherited from EditorBase
sealed override void OnInspectorGUI ()
 

Member Function Documentation

◆ Inspector()

override void Inspector ( )
protectedvirtual

Reimplemented from EditorBase.

Member Data Documentation

◆ exactnessLabels

GUIContent [] exactnessLabels = new [] { new GUIContent("Snap To Node"), new GUIContent("Original"), new GUIContent("Interpolate (deprecated)"), new GUIContent("Closest On Node"), new GUIContent("Node Connection") }
private

◆ graphLabels

string [] graphLabels = new string[32]
private

◆ scripts

List<Seeker> scripts = new List<Seeker>()
staticprivate

◆ tagPenaltiesOpen

bool tagPenaltiesOpen
staticprivate

The documentation for this class was generated from the following file: