A* Pathfinding Project  4.1.12
The A* Pathfinding Project for Unity 3D
AstarPath Member List

This is the complete list of members for AstarPath, including all inherited members.

activeAstarPathstatic
AddWorkItem(System.Action callback)AstarPath
AddWorkItem(System.Action< IWorkItemContext > callback)AstarPath
AddWorkItem(AstarWorkItem item)AstarPath
astarDataAstarPath
AstarDistribution enum nameAstarPath
AstarPath()AstarPathprivate
Awake()AstarPathprotectedvirtual
batchGraphUpdatesAstarPath
BlockUntilCalculated(Path path)AstarPathstatic
BlockUntilPathQueueBlocked()AstarPath
BranchAstarPathstatic
CalculateThreadCount(ThreadCount count)AstarPathstatic
colorSettingsAstarPath
dataAstarPath
debugFloorAstarPath
debugModeAstarPath
debugPathDataAstarPath
debugPathIDAstarPath
debugRoofAstarPath
DelayedGraphUpdate()AstarPathprivate
DestroyNode(GraphNode node)AstarPathpackage
DistributionAstarPathstatic
EnsureValidFloodFill()AstarPath
euclideanEmbeddingAstarPath
FindAstarPath()AstarPathstatic
FindTagNames()AstarPathstatic
FloodFill(GraphNode seed)AstarPath
FloodFill(GraphNode seed, uint area)AstarPath
FloodFill()AstarPath
FlushGraphUpdates()AstarPath
FlushThreadSafeCallbacks()AstarPath
FlushWorkItems()AstarPath
FlushWorkItems(bool unblockOnComplete, bool block)AstarPath
fullGetNearestSearchAstarPath
GetNearest(Vector3 position)AstarPath
GetNearest(Vector3 position, NNConstraint constraint)AstarPath
GetNearest(Vector3 position, NNConstraint constraint, GraphNode hint)AstarPath
GetNearest(Ray ray)AstarPath
GetNewNodeIndex()AstarPathpackage
GetNextPathID()AstarPathpackage
GetTagNames()AstarPath
gizmosAstarPathprivate
graphsAstarPath
graphTypesAstarPath
graphUpdateBatchingIntervalAstarPath
graphUpdateRoutineRunningAstarPathprivate
graphUpdatesAstarPathprivate
graphUpdatesWorkItemAddedAstarPathprivate
heuristicAstarPath
heuristicScaleAstarPath
inGameDebugPathAstarPathprivate
InitializeAstarData()AstarPathprivate
InitializeNode(GraphNode node)AstarPathpackage
InitializePathProcessor()AstarPathprivate
InitializeProfiler()AstarPathprivate
IsAnyGraphUpdateInProgressAstarPath
IsAnyGraphUpdateQueuedAstarPath
IsAnyGraphUpdatesQueuedAstarPath
IsAnyWorkItemInProgressAstarPath
IsInsideWorkItemAstarPathpackage
isScanningAstarPath
isScanningBackingAstarPathprivate
IsUsingMultithreadingAstarPath
lastGraphUpdateAstarPathprivate
lastScanTimeAstarPath
limitGraphUpdatesAstarPath
logPathResultsAstarPath
LogPathResults(Path path)AstarPathprivate
manualDebugFloorRoofAstarPath
maxFrameTimeAstarPath
maxGraphUpdateFreqAstarPath
maxNearestNodeDistanceAstarPath
maxNearestNodeDistanceSqrAstarPath
minAreaSizeAstarPath
nextFreePathIDAstarPathprivate
NumParallelThreadsAstarPath
On65KOverflowAstarPathstatic
OnApplicationQuit()AstarPathprivate
OnAwakeSettingsAstarPathstatic
OnDestroy()AstarPathprivate
OnDisable()AstarPathprivate
OnDrawGizmos()AstarPathprivate
OnGraphPostScanAstarPathstatic
OnGraphPreScanAstarPathstatic
OnGraphsUpdatedAstarPathstatic
OnGraphsWillBeUpdatedAstarPath
OnGraphsWillBeUpdated2AstarPath
OnGUI()AstarPathprivate
OnLatePostScanAstarPathstatic
OnPathPostSearchAstarPathstatic
OnPathPreSearchAstarPathstatic
OnPostScanAstarPathstatic
OnPreScanAstarPathstatic
OnUpgradeSerializedData(int version, bool unityThread)VersionedMonoBehaviourprotectedvirtual
pathProcessorAstarPathprivate
pathReturnQueueAstarPathpackage
PausePathfinding()AstarPath
PausePathfindingSoon()AstarPathprivate
PerformBlockingActions(bool force=false)AstarPathprivate
prioritizeGraphsAstarPath
prioritizeGraphsLimitAstarPath
QueueGraphUpdates()AstarPath
QueueWorkItemFloodFill()AstarPath
RecalculateDebugLimits()AstarPathprivate
RegisterSafeUpdate(System.Action callback, bool threadSafe)AstarPathstatic
RegisterSafeUpdate(System.Action callback)AstarPathstatic
Scan(NavGraph graphToScan)AstarPath
Scan(NavGraph[] graphsToScan=null)AstarPath
ScanAsync(NavGraph graphToScan)AstarPath
ScanAsync(NavGraph[] graphsToScan=null)AstarPath
ScanGraph(NavGraph graph)AstarPathprivate
ScanLoop(OnScanStatus statusCallback)AstarPath
scanOnStartupAstarPath
showGraphsAstarPath
showNavGraphsAstarPath
showSearchTreeAstarPath
showUnwalkableNodesAstarPath
StartPath(Path path, bool pushToFront=false)AstarPathstatic
tagNamesAstarPathprotected
threadCountAstarPath
unwalkableNodeDebugSizeAstarPath
Update()AstarPathprivate
UpdateGraphs(Bounds bounds, float delay)AstarPath
UpdateGraphs(GraphUpdateObject ob, float delay)AstarPath
UpdateGraphs(Bounds bounds)AstarPath
UpdateGraphs(GraphUpdateObject ob)AstarPath
UpdateGraphsInternal(GraphUpdateObject ob, float delay)AstarPathprivate
VerifyIntegrity()AstarPathpackage
VersionAstarPathstatic
WaitForPath(Path path)AstarPathstatic
waitForPathDepthAstarPathprivatestatic
workItemLockAstarPathprivate
workItemsAstarPathprivate