A* Pathfinding Project
4.0.11
The A* Pathfinding Project for Unity 3D
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- v -
v0 :
TriangleMeshNode
v1 :
TriangleMeshNode
v2 :
TriangleMeshNode
V3_9_0 :
LevelGridNode
vaLeft :
AdvancedSmooth.MaxTurn
value :
FadeArea
vaRight :
AdvancedSmooth.MaxTurn
VectorDirection :
VoxelArea
vectorPath :
Path
,
RVOExampleAgent
vectorPaths :
MultiTargetPath
velocity :
AIPath
,
AnimationLink.LinkClip
,
LegacyRichAI
velocity2D :
AIBase
version :
GraphMeta
,
VersionedMonoBehaviour
,
AstarUpdateWindow
VERSION_3_8_3 :
GridNodeBase
VERTEX_BUCKET_COUNT :
Voxelize
VertexIndexMask :
NavmeshBase
verticalVelocity :
AIBase
vertices :
ObjImporter.meshStruct
,
RasterizationMesh
verts :
VoxelMesh
,
NavmeshAdd
,
TileHandler.CuttingResult
,
LightweightRVO
,
NavmeshTile
,
RecastMeshGatherer.CapsuleCache
,
VoxelContour
,
TileHandler.TileType
vertsInGraphSpace :
NavmeshTile
visible :
FadeArea
,
HexagonTrigger
vos :
Simulator.WorkerContext
voxelArea :
Voxelize
voxelOffset :
Voxelize
voxelWalkableClimb :
Voxelize
voxelWalkableHeight :
Voxelize
Generated on Sat Sep 9 2017 11:48:40 for A* Pathfinding Project by
1.8.2