A* Pathfinding Project
4.0.11
The A* Pathfinding Project for Unity 3D
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Traces a path created with the Pathfinding.FloodPath. More...
Traces a path created with the Pathfinding.FloodPath.
See Pathfinding.FloodPath for examples on how to use this path type
Public Member Functions | |
FloodPathTracer () | |
Default constructor. | |
void | Trace (GraphNode from) |
Traces the calculated path from the start node to the end. | |
Public Member Functions inherited from ABPath | |
ABPath () | |
Default constructor. | |
Static Public Member Functions | |
static FloodPathTracer | Construct (Vector3 start, FloodPath flood, OnPathDelegate callback=null) |
Static Public Member Functions inherited from ABPath | |
static ABPath | Construct (Vector3 start, Vector3 end, OnPathDelegate callback=null) |
Construct a path with a start and end point. | |
Protected Member Functions | |
override void | CalculateStep (long targetTick) |
Calculates the path until completed or until the time has passed targetTick. | |
override void | Initialize () |
Initializes the path. | |
override void | Reset () |
Reset all values to their default values. | |
void | Setup (Vector3 start, FloodPath flood, OnPathDelegate callback) |
Protected Member Functions inherited from ABPath | |
override void | Cleanup () |
Always called after the path has been calculated. | |
virtual void | CompletePathIfStartIsValidTarget () |
Checks if the start node is the target and complete the path if that is the case. | |
virtual bool | EndPointGridGraphSpecialCase (GraphNode closestWalkableEndNode) |
Applies a special case for grid nodes. | |
override void | Prepare () |
Prepares the path. | |
void | UpdateStartEnd (Vector3 start, Vector3 end) |
Sets the start and end points. | |
void | Setup (Vector3 start, Vector3 end, OnPathDelegate callbackDelegate) |
Protected Member Functions inherited from Path | |
void | DebugStringPrefix (PathLog logMode, System.Text.StringBuilder text) |
Writes text shared for all overrides of DebugString to the string builder. | |
void | DebugStringSuffix (PathLog logMode, System.Text.StringBuilder text) |
Writes text shared for all overrides of DebugString to the string builder. | |
virtual void | OnEnterPool () |
Called when the path enters the pool. | |
void | PrepareBase (PathHandler pathHandler) |
Prepares low level path variables for calculation. | |
virtual void | ReturnPath () |
Calls callback to return the calculated path. | |
virtual void | Trace (PathNode from) |
Traces the calculated path from the end node to the start. | |
Protected Attributes | |
FloodPath | flood |
Reference to the FloodPath which searched the path originally. | |
Protected Attributes inherited from ABPath | |
int[] | endNodeCosts |
Saved original costs for the end node. | |
PathNode | partialBestTarget |
Current best target for the partial path. | |
Protected Attributes inherited from Path | |
PathNode | currentR |
The node currently being processed. | |
bool | hasBeenReset |
True if the Reset function has been called. | |
Int3 | hTarget |
Target to use for H score calculations. | |
GraphNode | hTargetNode |
Target to use for H score calculation. | |
int[] | internalTagPenalties |
The tag penalties that are actually used. | |
int[] | manualTagPenalties |
Tag penalties set by other scripts. | |
PathHandler | pathHandler |
Data for the thread calculating this path. | |
int | searchedNodes |
Number of nodes this path has searched. | |
Properties | |
override bool | hasEndPoint [get] |
Properties inherited from ABPath | |
virtual bool | hasEndPoint [get] |
Determines if a search for an end node should be done. | |
Properties inherited from Path | |
PathCompleteState | CompleteState [get, set] |
Current state of the path. | |
bool | error [get] |
If the path failed, this is true. | |
string | errorLog [get] |
Log messages with info about any errors. | |
virtual bool | FloodingPath [get] |
True for paths that want to search all nodes and not jump over nodes as optimizations. | |
PathHandler IPathInternals. | PathHandler [get] |
ushort | pathID [get, set] |
ID of this path. | |
PathState | PipelineState [get, set] |
Returns the state of the path in the pathfinding pipeline. | |
bool IPathInternals. | Pooled [get, set] |
True if the path is currently pooled. | |
bool | recycled [get] |
True if the path is currently recycled (i.e in the path pool). | |
int[] | tagPenalties [get, set] |
Penalties for each tag. | |
Properties inherited from IPathInternals | |
PathHandler | PathHandler [get] |
bool | Pooled [get, set] |
Additional Inherited Members | |
Public Attributes inherited from ABPath | |
bool | calculatePartial |
Calculate partial path if the target node cannot be reached. | |
GraphNode | endNode |
End node of the path. | |
Vector3 | endPoint |
End point of the path. | |
Vector3 | originalEndPoint |
End Point exactly as in the path request. | |
Vector3 | originalStartPoint |
Start Point exactly as in the path request. | |
Int3 | startIntPoint |
Start point in integer coordinates. | |
GraphNode | startNode |
Start node of the path. | |
Vector3 | startPoint |
Start point of the path. | |
Package Functions inherited from ABPath | |
override string | DebugString (PathLog logMode) |
Returns a debug string for this path. | |
override uint | GetConnectionSpecialCost (GraphNode a, GraphNode b, uint currentCost) |
May be called by graph nodes to get a special cost for some connections. | |
Package Attributes inherited from Path | |
float | duration |
How long it took to calculate this path in milliseconds. | |
Path | next |
Internal linked list implementation. | |
FloodPathTracer | ( | ) |
Default constructor.
Do not use this. Instead use the static Construct method which can handle path pooling.
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protectedvirtual |
Calculates the path until completed or until the time has passed targetTick.
Usually a check is only done every 500 nodes if the time has passed targetTick. Time/Ticks are got from System.DateTime.UtcNow.Ticks.
Basic outline of what the function does for the standard path (Pathfinding.ABPath).
Reimplemented from ABPath.
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static |
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protectedvirtual |
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protectedvirtual |
Reset all values to their default values.
All inheriting path types must implement this function, resetting ALL their variables to enable recycling of paths. Call this base function in inheriting types with base.Reset ();
Reimplemented from ABPath.
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protected |
void Trace | ( | GraphNode | from | ) |
Traces the calculated path from the start node to the end.
This will build an array (path) of the nodes this path will pass through and also set the vectorPath array to the path arrays positions. This implementation will use the flood (FloodPath) to trace the path from precalculated data.
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getprotected |