A* Pathfinding Project
3.8.9
The A* Pathfinding Project for Unity 3D
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Classes | |
class | AstarColor |
Stores editor colors. More... | |
struct | GraphHitInfo |
Returned by graph ray- or linecasts containing info about the hit. More... | |
class | GraphUpdateObject |
Represents a collection of settings used to update nodes in a specific region of a graph. More... | |
struct | IntRect |
Integer Rectangle. More... | |
interface | IRaycastableGraph |
interface | IUpdatableGraph |
Graphs which can be updated during runtime. More... | |
class | NNConstraint |
Nearest node constraint. More... | |
struct | NNInfo |
class | PathNNConstraint |
A special NNConstraint which can use different logic for the start node and end node in a path. More... | |
struct | PathThreadInfo |
Holds info about one pathfinding thread. More... | |
struct | Progress |
Progress info for e.g a progressbar. More... | |
class | TagMask |
Holds a tagmask. More... | |
Namespaces | |
package | Pathfinding |
package | Pathfinding.RVO |
Local avoidance related classes. | |
Enumerations | |
enum | GraphDebugMode { Areas, G, H, F, Penalty, Connections, Tags } |
What data to draw the graph debugging with. More... | |
enum | GraphUpdateThreading { UnityThread, SeparateThread, SeparateAndUnityInit } |
enum | Heuristic { Manhattan, DiagonalManhattan, Euclidean, None } |
Heuristic to use. More... | |
enum | PathCompleteState { NotCalculated = 0, Error = 1, Complete = 2, Partial = 3 } |
enum | PathLog { None, Normal, Heavy, InGame, OnlyErrors } |
How path results are logged by the system. More... | |
enum | PathState { Created = 0, PathQueue = 1, Processing = 2, ReturnQueue = 3, Returned = 4 } |
enum | ThreadCount { AutomaticLowLoad = -1, AutomaticHighLoad = -2, None = 0, One = 1, Two, Three, Four, Five, Six, Seven, Eight } |
Functions | |
delegate void | OnGraphDelegate (NavGraph graph) |
delegate void | OnPathDelegate (Path p) |
delegate void | OnScanDelegate (AstarPath script) |
delegate void | OnScanStatus (Progress progress) |