A* Pathfinding Project
3.8.8
The A* Pathfinding Project for Unity 3D
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- n -
name :
AstarDebugger.PathTypeDebug
,
OptimizationHandler.DefineDefinition
,
ObjImporter.meshStruct
,
Profile
,
NavGraph
navmeshMaterial :
RecastGraphEditor
navmeshOutlineMaterial :
RecastGraphEditor
nearestSearchOnlyXZ :
RecastGraph
neighbourCosts :
GridGraph
neighbourDist :
Agent
,
LightweightRVO
,
RVOController
neighbourDists :
Agent
neighbourOffsets :
GridGraph
neighbours :
GridGraph
,
Agent
neighbourXOffsets :
GridGraph
neighbourZOffsets :
GridGraph
newNodeSize :
GridGraphEditor
newVelocity :
Agent
next :
GraphModifier
,
Path
,
Agent
,
ObstacleVertex
,
LinkedLevelNode
,
PointNode
,
LinkedVoxelSpan
,
VoxelSpan
,
AdvancedSmooth.TurnConstructor
,
RelevantGraphSurface
nextFreePathID :
AstarPath
nextNodeIndex :
AstarPath
nextRepath :
RVOExampleAgent
nnConstraint :
GraphUpdateObject
,
Path
NoConnection :
LevelGridNode
node :
BinaryHeapM.Tuple
,
GraphHitInfo
,
NNInfo
,
PathNode
,
QuadtreeNodeHolder
,
BBTree.BBTreeBox
NodeConnection :
AstarColor
nodeIndex :
GraphNode
nodeIndexPool :
AstarPath
nodeInGridIndex :
GridNodeBase
nodeLink :
RichSpecial
nodeLookup :
PointGraph
,
PointGraph.GetNearestHelper
nodePaths :
MultiTargetPath
nodes :
NavMeshGraph
,
GridGraph
,
SerializeSettings
,
PointGraph
,
RichFunnel
,
RecastGraph.NavmeshTile
,
PathHandler
,
RaycastModifier
,
RVOQuadtree
,
LayerGridGraph
nodesEvaluatedRep :
RandomPath
nodeSize :
GridGraph
,
QuadtreeGraph
normal :
AdvancedSmooth.TurnConstructor
normals :
ObjImporter.meshStruct
normalStyle :
AstarUpdateWindow
NotConnected :
Voxelize
numberFormat :
TinyJsonDeserializer
numberOfItems :
BinaryHeapM
numReceivers :
ThreadControlQueue
nverts :
VoxelContour
Generated on Sun Apr 9 2017 23:08:32 for A* Pathfinding Project by
1.8.2