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RVOAgentPlacer Class Reference

Places ROV agents in circles. More...

Detailed Description

Places ROV agents in circles.

Used in a example scene

Public Member Functions

Color GetColor (float angle)
 

Public Attributes

int agents = 100
 
Vector3 goalOffset
 
LayerMask mask
 
GameObject prefab
 
float repathRate = 1
 
float ringSize = 100
 

Private Member Functions

IEnumerator Start ()
 

Static Private Member Functions

static Color HSVToRGB (float h, float s, float v)
 Converts an HSV color to an RGB color, according to the algorithm described at http://en.wikipedia.org/wiki/HSL_and_HSV.
 

Private Attributes

const float rad2Deg = 360.0f/ ((float)System.Math.PI*2)
 

Member Function Documentation

Color GetColor ( float  angle)
static Color HSVToRGB ( float  h,
float  s,
float  v 
)
staticprivate

Converts an HSV color to an RGB color, according to the algorithm described at http://en.wikipedia.org/wiki/HSL_and_HSV.

Returns
the RGB representation of the color.
IEnumerator Start ( )
private

Member Data Documentation

int agents = 100
Vector3 goalOffset
LayerMask mask
GameObject prefab
const float rad2Deg = 360.0f/ ((float)System.Math.PI*2)
private
float repathRate = 1
float ringSize = 100

The documentation for this class was generated from the following file: