A* Pathfinding Project  3.8.7
The A* Pathfinding Project for Unity 3D
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astarclasses.cs File Reference

Classes

class  AstarColor
 Stores editor colors. More...
 
struct  GraphHitInfo
 Returned by graph ray- or linecasts containing info about the hit. More...
 
class  GraphUpdateObject
 Represents a collection of settings used to update nodes in a specific region of a graph. More...
 
struct  IntRect
 Integer Rectangle. More...
 
interface  IRaycastableGraph
 
interface  IUpdatableGraph
 Graphs which can be updated during runtime. More...
 
class  NNConstraint
 Nearest node constraint. More...
 
struct  NNInfo
 
class  PathNNConstraint
 A special NNConstraint which can use different logic for the start node and end node in a path. More...
 
struct  PathThreadInfo
 Holds info about one pathfinding thread. More...
 
struct  Progress
 Progress info for e.g a progressbar. More...
 
class  TagMask
 Holds a tagmask. More...
 

Namespaces

package  Pathfinding
 
package  Pathfinding.RVO
 Local avoidance related classes.
 

Enumerations

enum  GraphDebugMode {
  Areas, G, H, F,
  Penalty, Connections, Tags
}
 What data to draw the graph debugging with. More...
 
enum  GraphUpdateThreading { UnityThread, SeparateThread, SeparateAndUnityInit }
 
enum  Heuristic { Manhattan, DiagonalManhattan, Euclidean, None }
 Heuristic to use. More...
 
enum  PathCompleteState { NotCalculated = 0, Error = 1, Complete = 2, Partial = 3 }
 
enum  PathLog {
  None, Normal, Heavy, InGame,
  OnlyErrors
}
 How path results are logged by the system. More...
 
enum  PathState {
  Created = 0, PathQueue = 1, Processing = 2, ReturnQueue = 3,
  Returned = 4
}
 
enum  ThreadCount {
  AutomaticLowLoad = -1, AutomaticHighLoad = -2, None = 0, One = 1,
  Two, Three, Four, Five,
  Six, Seven, Eight
}
 

Functions

delegate void OnGraphDelegate (NavGraph graph)
 
delegate void OnPathDelegate (Path p)
 
delegate void OnScanDelegate (AstarPath script)
 
delegate void OnScanStatus (Progress progress)