A* Pathfinding Project
3.8.5
The A* Pathfinding Project for Unity 3D
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- n -
NearestPoint() :
AstarMath
NearestPointFactor() :
AstarMath
NearestPointStrict() :
AstarMath
NearestPointStrictXZ() :
AstarMath
NewEmptyTile() :
RecastGraph
NewGuid() :
Guid
Next() :
Voxelize
NextPart() :
RichAI
,
RichPath
NNConstraint() :
NNConstraint
NNInfo() :
NNInfo
NNInfoInternal() :
NNInfoInternal
NodeBounds() :
BBTree
NodeColor() :
NavGraph
NodeIntersectsCircle() :
BBTree
NodeLink3Node() :
NodeLink3Node
Normal2D() :
Int3
Normalize() :
VectorMath
NotifyUpdated() :
NavmeshCut
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1.8.2