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MonoModifier Class Referenceabstract

Base class for path modifiers which can be attached to GameObjects. More...

Detailed Description

Base class for path modifiers which can be attached to GameObjects.

See Also
[AddComponentMenu("CONTEXT/Seeker/Something")] Modifier

Public Member Functions

abstract void Apply (Path p)
 Main Post-Processing function.
 
void Awake ()
 Alerts the Seeker that this modifier exists.
 
virtual void OnDestroy ()
 
void OnDisable ()
 
void OnEnable ()
 
virtual void PreProcess (Path p)
 
- Public Member Functions inherited from IPathModifier
void Apply (Path p)
 
void PreProcess (Path p)
 

Public Attributes

Seeker seeker
 

Properties

abstract int Order [get]
 Modifiers will be executed from lower order to higher order.
 
- Properties inherited from IPathModifier
int Order [get]
 

Member Function Documentation

abstract void Apply ( Path  p)
pure virtual

Main Post-Processing function.

Implemented in RadiusModifier, SimpleSmoothModifier, AlternativePath, RaycastModifier, FunnelModifier, and AdvancedSmooth.

void Awake ( )

Alerts the Seeker that this modifier exists.

virtual void OnDestroy ( )
virtual

Reimplemented in AlternativePath.

void OnDisable ( )
void OnEnable ( )
virtual void PreProcess ( Path  p)
virtual

Member Data Documentation

Seeker seeker

Property Documentation

abstract int Order
get

Modifiers will be executed from lower order to higher order.

This value is assumed to stay constant.


The documentation for this class was generated from the following file: