A* Pathfinding Project  3.7
The A* Pathfinding Project for Unity 3D
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Utility Member List

This is the complete list of members for Utility, including all inherited members.

additiveTimerUtilitystatic
Bit(int a, int b)Utilitystatic
ClipPoly(float[] vIn, int n, float[] vOut, float pnx, float pnz, float pd)Utilitystatic
ClipPolygon(float[] vIn, int n, float[] vOut, float multi, float offset, int axis)Utilitystatic
ClipPolygon(Vector3[] vIn, int n, Vector3[] vOut, float multi, float offset, int axis)Utilitystatic
ClipPolygon(Int3[] vIn, int n, Int3[] vOut, int multi, int offset, int axis)Utilitystatic
clipPolygonCacheUtilityprivatestatic
clipPolygonIntCacheUtilityprivatestatic
ClipPolygonY(float[] vIn, int n, float[] vOut, float multi, float offset, int axis)Utilitystatic
colorsUtilitystatic
CopyVector(float[] a, int i, Vector3 v)Utilitystatic
EndTimer(string label)Utilitystatic
EndTimerAdditive(string label, bool log)Utilitystatic
GetColor(int i)Utilitystatic
IntersectXAxis(out Vector3 intersection, Vector3 start1, Vector3 dir1, float x)Utilitystatic
IntersectZAxis(out Vector3 intersection, Vector3 start1, Vector3 dir1, float z)Utilitystatic
IntToColor(int i, float a)Utilitystatic
lastAdditiveTimerStartUtilitystatic
lastStartTimeUtilitystatic
Max(float a, float b, float c)Utilitystatic
Max(int a, int b, int c, int d)Utilitystatic
Max(float a, float b, float c, float d)Utilitystatic
Min(float a, float b, float c)Utilitystatic
Min(int a, int b, int c, int d)Utilitystatic
Min(float a, float b, float c, float d)Utilitystatic
StartTimer()Utilitystatic
StartTimerAdditive(bool reset)Utilitystatic
ToMillis(float v)Utilitystatic
TriangleArea(Vector3 a, Vector3 b, Vector3 c)Utilitystatic
TriangleArea2(Vector3 a, Vector3 b, Vector3 c)Utilitystatic