A* Pathfinding Project  3.7
The A* Pathfinding Project for Unity 3D
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TileHandler Member List

This is the complete list of members for TileHandler, including all inherited members.

_graphTileHandlerprivate
activeTileOffsetsTileHandlerprivate
activeTileRotationsTileHandlerprivate
activeTileTypesTileHandlerprivate
cached_Int2_int_dictTileHandlerprivate
cached_Int3_int_dictTileHandlerprivate
cached_int_arrayTileHandlerprivate
ClearTile(int x, int z)TileHandler
clipperTileHandlerprivate
CreateTileTypesFromGraph()TileHandler
CUT_ALLTileHandlerprivate
CUT_BREAKTileHandlerprivate
CUT_DUALTileHandlerprivate
CutMode enum nameTileHandler
CutPoly(Int3[] verts, int[] tris, ref Int3[] outVertsArr, ref int[] outTrisArr, out int outVCount, out int outTCount, Int3[] extraShape, Int3 cuttingOffset, Bounds realBounds, CutMode mode=CutMode.CutAll|CutMode.CutDual, int perturbate=0)TileHandlerprivate
CutShapeWithTile(int x, int z, Int3[] shape, ref Int3[] verts, ref int[] tris, out int vCount, out int tCount)TileHandler
DelaunayRefinement(Int3[] verts, int[] tris, ref int vCount, ref int tCount, bool delaunay, bool colinear, Int3 worldOffset)TileHandlerprivate
EndBatchLoad()TileHandler
GetActiveRotation(Int2 p)TileHandler
GetTileType(int index)TileHandler
GetTileTypeCount()TileHandler
graphTileHandler
IntPoint2Int3(IntPoint p)TileHandlerprivate
isBatchingTileHandlerprivate
LoadTile(TileType tile, int x, int z, int rotation, int yoffset)TileHandler
Point2D2V3(Poly2Tri.TriangulationPoint p)TileHandlerprivate
RegisterTileType(Mesh source, Int3 centerOffset, int width=1, int depth=1)TileHandler
reloadedInBatchTileHandlerprivate
ReloadInBounds(Bounds b)TileHandler
ReloadTile(int x, int z)TileHandler
ShrinkArray< T >(T[] arr, int newLength)TileHandlerprotectedstatic
StartBatchLoad()TileHandler
TileHandler(RecastGraph graph)TileHandler
tileTypesTileHandlerprivate