A* Pathfinding Project  3.7
The A* Pathfinding Project for Unity 3D
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RecastBBTree Member List

This is the complete list of members for RecastBBTree, including all inherited members.

ExpandToContain(Rect r, Rect r2)RecastBBTreeprivatestatic
ExpansionRequired(Rect r, Rect r2)RecastBBTreeprivatestatic
Insert(RecastMeshObj mesh)RecastBBTree
OnDrawGizmos()RecastBBTree
OnDrawGizmos(RecastBBTreeBox box)RecastBBTree
QueryBoxInBounds(RecastBBTreeBox box, Rect bounds, List< RecastMeshObj > boxes)RecastBBTreeprivate
QueryInBounds(Rect bounds, List< RecastMeshObj > buffer)RecastBBTree
RectArea(Rect r)RecastBBTreeprivatestatic
RectContains(Rect r, Vector3 p)RecastBBTreeprivatestatic
RectIntersectsCircle(Rect r, Vector3 p, float radius)RecastBBTreeprivatestatic
RectIntersectsRect(Rect r, Rect r2)RecastBBTreeprivatestatic
Remove(RecastMeshObj mesh)RecastBBTree
RemoveBox(RecastBBTreeBox c, RecastMeshObj mesh, Rect bounds, ref bool found)RecastBBTreeprivate
rootRecastBBTree
ToString()RecastBBTree
XIntersectsCircle(float x1, float x2, float zpos, Vector3 circle, float radius)RecastBBTreeprivatestatic
ZIntersectsCircle(float z1, float z2, float xpos, Vector3 circle, float radius)RecastBBTreeprivatestatic