A* Pathfinding Project  3.7
The A* Pathfinding Project for Unity 3D
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MeshNode Member List

This is the complete list of members for MeshNode, including all inherited members.

AddConnection(GraphNode node, uint cost)MeshNodevirtual
AreaGraphNode
ClearConnections(bool alsoReverse)MeshNodevirtual
ClosestPointOnNode(Vector3 p)MeshNodepure virtual
ClosestPointOnNodeXZ(Vector3 p)MeshNodepure virtual
connectionCostsMeshNode
connectionsMeshNode
ContainsConnection(GraphNode node)MeshNodevirtual
ContainsPoint(Int3 p)MeshNodevirtual
DeserializeNode(GraphSerializationContext ctx)GraphNodevirtual
DeserializeReferences(GraphSerializationContext ctx)MeshNodevirtual
Destroy()GraphNode
DestroyedGraphNode
FlagsGraphNode
flagsGraphNodeprotected
FloodFill(Stack< GraphNode > stack, uint region)MeshNodevirtual
GetConnections(GraphNodeDelegate del)MeshNodevirtual
GetPortal(GraphNode other, List< Vector3 > left, List< Vector3 > right, bool backwards)GraphNodevirtual
GetVertex(int i)MeshNodepure virtual
GetVertexCount()MeshNodepure virtual
GraphIndexGraphNode
GraphNode(AstarPath astar)GraphNodeprotected
MaxAreaIndexGraphNode
MaxGraphIndexGraphNode
MeshNode(AstarPath astar)MeshNodeprotected
NodeIndexGraphNode
Open(Path path, PathNode pathNode, PathHandler handler)GraphNodepure virtual
PenaltyGraphNode
positionGraphNode
RecalculateConnectionCosts()GraphNodevirtual
RemoveConnection(GraphNode node)MeshNodevirtual
SerializeNode(GraphSerializationContext ctx)GraphNodevirtual
SerializeReferences(GraphSerializationContext ctx)MeshNodevirtual
TagGraphNode
UpdateG(Path path, PathNode pathNode)GraphNode
UpdateRecursiveG(Path path, PathNode pathNode, PathHandler handler)MeshNodevirtual
WalkableGraphNode