A* Pathfinding Project  3.7
The A* Pathfinding Project for Unity 3D
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BBTree Member List

This is the complete list of members for BBTree, including all inherited members.

arrBBTreeprivate
BBTree(INavmeshHolder graph)BBTree
Clear()BBTree
countBBTreeprivate
EnsureCapacity(int c)BBTreeprivate
ExpandToContain(Rect r, Rect r2)BBTreeprivatestatic
ExpansionRequired(Rect r, Rect r2)BBTreeprivatestatic
GetBox(MeshNode node)BBTreeprivate
graphBBTree
Insert(MeshNode node)BBTree
NodeIntersectsCircle(MeshNode node, Vector3 p, float radius)BBTreeprivatestatic
OnDrawGizmos()BBTree
OnDrawGizmos(int boxi, int depth)BBTreeprivate
Query(Vector3 p, NNConstraint constraint)BBTree
QueryCircle(Vector3 p, float radius, NNConstraint constraint)BBTree
QueryClosest(Vector3 p, NNConstraint constraint, out float distance)BBTree
QueryClosest(Vector3 p, NNConstraint constraint, ref float distance, NNInfo previous)BBTree
QueryClosestXZ(Vector3 p, NNConstraint constraint, ref float distance, NNInfo previous)BBTree
QueryInside(Vector3 p, NNConstraint constraint)BBTree
RectArea(Rect r)BBTreeprivatestatic
RectContains(Rect r, Vector3 p)BBTreeprivatestatic
RectIntersectsCircle(Rect r, Vector3 p, float radius)BBTreeprivatestatic
SearchBox(int boxi, Vector3 p, NNConstraint constraint, ref NNInfo nnInfo)BBTreeprivate
SearchBoxCircle(int boxi, Vector3 p, float radius, NNConstraint constraint, ref NNInfo nnInfo)BBTreeprivate
SearchBoxClosest(int boxi, Vector3 p, ref float closestDist, NNConstraint constraint, ref NNInfo nnInfo)BBTreeprivate
SearchBoxClosestXZ(int boxi, Vector3 p, ref float closestDist, NNConstraint constraint, ref NNInfo nnInfo)BBTreeprivate
SearchBoxInside(int boxi, Vector3 p, NNConstraint constraint)BBTreeprivate
SizeBBTree