A* Pathfinding Project
3.7.4
The A* Pathfinding Project for Unity 3D
Main Page
Related Pages
Modules
Classes
Examples
A* Pathfinding Project
Changelog
Accessing graph data
Searching for paths
Keyboard Shortcuts
Extending The System
Frequently Asked Questions
Fast Facts
Get Started With The A* Pathfinding Project
Get Started Part 2
Graph Types
Deploying for mobile
Working with Javascript
Local Avoidance
Navmesh Cutting
Optimization
Saving and Loading Graphs
Working with tags
Graph Updates during Runtime
Upgrade Guide
Using Modifiers
Todo List
Deprecated List
Bug List
Modules
Package Functions
Classes
File List
File Members
Examples
•
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Properties
Events
Macros
Groups
Pages
Deprecated List
Class
AIFollow
This script has been deprecated, use
AIPath
, RichAI or MineBotAI instead
Member
AstarData.AddGraph
(string type)
Member
AstarData.CreateGraph
(string type)
Member
AstarData.data_cachedStartup
Deprecated since 3.6, AstarData.file_cachedStartup is now used instead
Member
AstarData.GetGraphType
(string type)
Member
AstarPath.graphTypes
Member
AstarPath.OnGraphsWillBeUpdated
Member
AstarPath.OnGraphsWillBeUpdated2
Member
AstarPath.RegisterSafeUpdate
(System.Action callback, bool threadSafe)
Member
GridGraph.Linecast
(Vector3 _a, Vector3 _b, GraphNode hint, out GraphHitInfo hit, List< GraphNode > trace)
Member
GridGraph.SetNodeConnection
(int index, int x, int z, int dir, bool value)
Member
GridGraph.SnappedLinecast
(Vector3 a, Vector3 b, GraphNode hint, out GraphHitInfo hit)
Class
TagMask
This class is being phased out
Generated on Sun Apr 9 2017 22:43:35 for A* Pathfinding Project by
1.8.2