A* Pathfinding Project
3.7.2
The A* Pathfinding Project for Unity 3D
|
Public Member Functions | |
void | Awake () |
void | OnPathComplete (Path _p) |
void | RecalculatePath () |
void | SetColor (Color col) |
Animate the change of color. | |
void | SetTarget (Vector3 target) |
void | Start () |
void | Update () |
Public Attributes | |
float | moveNextDist = 1 |
float | repathRate = 1 |
Private Attributes | |
bool | canSearchAgain = true |
RVOController | controller |
float | nextRepath = 0 |
Path | path = null |
MeshRenderer[] | rends |
Seeker | seeker |
Vector3 | target |
List< Vector3 > | vectorPath |
int | wp |
void Awake | ( | ) |
void OnPathComplete | ( | Path | _p | ) |
void RecalculatePath | ( | ) |
void SetColor | ( | Color | col | ) |
Animate the change of color.
void SetTarget | ( | Vector3 | target | ) |
void Start | ( | ) |
void Update | ( | ) |
|
private |
|
private |
float moveNextDist = 1 |
|
private |
|
private |
|
private |
float repathRate = 1 |
|
private |
|
private |
|
private |
|
private |