A* Pathfinding Project  3.6
The A* Pathfinding Project for Unity 3D
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RecastBBTree Member List

This is the complete list of members for RecastBBTree, including all inherited members.

ExpandToContain(Rect r, Rect r2)RecastBBTree
ExpansionRequired(Rect r, Rect r2)RecastBBTree
Insert(RecastMeshObj mesh)RecastBBTree
OnDrawGizmos()RecastBBTree
OnDrawGizmos(RecastBBTreeBox box)RecastBBTree
QueryBoxInBounds(RecastBBTreeBox box, Rect bounds, List< RecastMeshObj > boxes)RecastBBTree
QueryInBounds(Rect bounds, List< RecastMeshObj > buffer)RecastBBTree
RectArea(Rect r)RecastBBTree
RectContains(Rect r, Vector3 p)RecastBBTree
RectIntersectsCircle(Rect r, Vector3 p, float radius)RecastBBTree
RectIntersectsRect(Rect r, Rect r2)RecastBBTree
Remove(RecastMeshObj mesh)RecastBBTree
RemoveBox(RecastBBTreeBox c, RecastMeshObj mesh, Rect bounds, ref bool found)RecastBBTreeprivate
rootRecastBBTree
TestIntersections(Vector3 p, float radius)RecastBBTree
TestIntersections(RecastBBTreeBox box, Vector3 p, float radius)RecastBBTree
ToString()RecastBBTree
XIntersectsCircle(float x1, float x2, float zpos, Vector3 circle, float radius)RecastBBTree
ZIntersectsCircle(float z1, float z2, float xpos, Vector3 circle, float radius)RecastBBTree