A* Pathfinding Project  3.6
The A* Pathfinding Project for Unity 3D
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FloodPathTracer Member List

This is the complete list of members for FloodPathTracer, including all inherited members.

ABPath(Vector3 start, Vector3 end, OnPathDelegate callbackDelegate)ABPath
ABPath()ABPath
AdvanceState(PathState s)Path
CalculateHScore(GraphNode node)Path
calculatePartialABPath
CalculateStep(long targetTick)FloodPathTracervirtual
callbackPath
callTimePath
CanTraverse(GraphNode node)Path
Claim(System.Object o)Path
Cleanup()ABPathvirtual
CompleteStatePath
Construct(Vector3 start, FloodPath flood, OnPathDelegate callback=null)FloodPathTracerstatic
Pathfinding::ABPath.Construct(Vector3 start, Vector3 end, OnPathDelegate callback=null)ABPathstatic
currentRPathprotected
DebugString(PathLog logMode)ABPathvirtual
durationPath
enabledTagsPath
endHintABPath
endNodeABPath
endNodeCostsABPathprotected
endPointABPath
errorPath
Error()Path
errorLogPath
floodFloodPathTracerprotected
FloodingPathPath
FloodPathTracer(Vector3 start, FloodPath flood, OnPathDelegate callbackDelegate)FloodPathTracer
FloodPathTracer()FloodPathTracer
ForceLogError(string msg)Path
GetConnectionSpecialCost(GraphNode a, GraphNode b, uint currentCost)ABPathvirtual
GetHTarget()Path
GetMovementVector(Vector3 point)ABPath
GetState()Path
GetTagPenalty(int tag)Path
GetTotalLength()Path
GetTraversalCost(GraphNode node)Path
hasBeenResetPathprotected
hasEndPointABPathprotected
HasExceededTime(int searchedNodes, long targetTime)Pathprotected
heightPath
heuristicPath
heuristicScalePath
hTargetPathprotected
hTargetNodePathprotected
immediateCallbackPath
Initialize()FloodPathTracervirtual
internalTagPenaltiesPathprotected
IsDone()Path
Log(string msg)Path
LogError(string msg)Path
manualTagPenaltiesPathprotected
maxFrameTimePathprotected
nextPath
nnConstraintPath
OnEnterPool()Pathvirtual
originalEndPointABPath
originalStartPointABPath
partialBestTargetABPathprotected
pathPath
pathHandlerPath
pathIDPath
Prepare()ABPathvirtual
PrepareBase(PathHandler pathHandler)Path
radiusPath
recalcStartEndCostsABPath
Recycle()FloodPathTracerprotectedvirtual
recycledPath
Release(System.Object o)Path
ReleaseSilent(System.Object o)Path
Reset()FloodPathTracervirtual
ResetCosts(Path p)ABPath
ReturnPath()Pathvirtual
searchedNodesPath
searchIterationsPath
Setup(Vector3 start, FloodPath flood, OnPathDelegate callback)FloodPathTracerprotected
Pathfinding::ABPath.Setup(Vector3 start, Vector3 end, OnPathDelegate callbackDelegate)ABPathprotected
speedPath
startHintABPath
startIntPointABPath
startNodeABPath
startPointABPath
tagPenaltiesPath
Trace(GraphNode from)FloodPathTracer
Pathfinding::ABPath.Trace(PathNode from)Pathprotectedvirtual
turnRadiusPath
UpdateStartEnd(Vector3 start, Vector3 end)ABPathprotected
vectorPathPath
WaitForPath()Path
walkabilityMaskPath