A* Pathfinding Project
3.6
The A* Pathfinding Project for Unity 3D
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FloodPath Member List
This is the complete list of members for
FloodPath
, including all inherited members.
AdvanceState
(PathState s)
Path
CalculateHScore
(GraphNode node)
Path
CalculateStep
(long targetTick)
FloodPath
virtual
callback
Path
callTime
Path
CanTraverse
(GraphNode node)
Path
Claim
(System.Object o)
Path
Cleanup
()
Path
virtual
CompleteState
Path
Construct
(Vector3 start, OnPathDelegate callback=null)
FloodPath
static
Construct
(GraphNode start, OnPathDelegate callback=null)
FloodPath
static
currentR
Path
protected
DebugString
(PathLog logMode)
Path
virtual
duration
Path
enabledTags
Path
Error
()
Path
error
Path
errorLog
Path
FloodingPath
FloodPath
FloodPath
(Vector3 start, OnPathDelegate callbackDelegate)
FloodPath
FloodPath
()
FloodPath
ForceLogError
(string msg)
Path
GetConnectionSpecialCost
(GraphNode a, GraphNode b, uint currentCost)
Path
virtual
GetHTarget
()
Path
GetParent
(GraphNode node)
FloodPath
GetState
()
Path
GetTagPenalty
(int tag)
Path
GetTotalLength
()
Path
GetTraversalCost
(GraphNode node)
Path
hasBeenReset
Path
protected
HasExceededTime
(int searchedNodes, long targetTime)
Path
protected
HasPathTo
(GraphNode node)
FloodPath
height
Path
heuristic
Path
heuristicScale
Path
hTarget
Path
protected
hTargetNode
Path
protected
immediateCallback
Path
Initialize
()
FloodPath
virtual
internalTagPenalties
Path
protected
IsDone
()
Path
Log
(string msg)
Path
LogError
(string msg)
Path
manualTagPenalties
Path
protected
maxFrameTime
Path
protected
next
Path
nnConstraint
Path
OnEnterPool
()
Path
virtual
originalStartPoint
FloodPath
parents
FloodPath
protected
path
Path
pathHandler
Path
pathID
Path
Prepare
()
FloodPath
virtual
PrepareBase
(PathHandler pathHandler)
Path
radius
Path
Recycle
()
FloodPath
protected
virtual
recycled
Path
Release
(System.Object o)
Path
ReleaseSilent
(System.Object o)
Path
Reset
()
FloodPath
virtual
ReturnPath
()
Path
virtual
saveParents
FloodPath
searchedNodes
Path
searchIterations
Path
Setup
(Vector3 start, OnPathDelegate callback)
FloodPath
protected
Setup
(GraphNode start, OnPathDelegate callback)
FloodPath
protected
speed
Path
startNode
FloodPath
startPoint
FloodPath
tagPenalties
Path
Trace
(PathNode from)
Path
protected
virtual
turnRadius
Path
vectorPath
Path
WaitForPath
()
Path
walkabilityMask
Path
Generated on Sun Apr 9 2017 22:37:05 for A* Pathfinding Project by
1.8.2