A* Pathfinding Project
3.6
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for AdvancedSmooth, including all inherited members.
Apply(Path p, ModifierData source) | AdvancedSmooth | virtual |
Pathfinding::MonoModifier.Apply(GraphNode[] path, Vector3 start, Vector3 end, int startIndex, int endIndex, NavGraph graph) | MonoModifier | virtual |
Pathfinding::MonoModifier.Apply(Vector3[] path, Vector3 start, Vector3 end) | MonoModifier | virtual |
ApplyOriginal(Path p) | MonoModifier | virtual |
Awake() | MonoModifier | |
EvaluatePaths(List< Turn > turnList, List< Vector3 > output) | AdvancedSmooth | private |
input | AdvancedSmooth | |
OnDestroy() | MonoModifier | |
OnDisable() | MonoModifier | |
OnEnable() | MonoModifier | |
output | AdvancedSmooth | |
PreProcess(Path p) | MonoModifier | virtual |
priority | MonoModifier | |
Priority | MonoModifier | |
seeker | MonoModifier | |
turnConstruct1 | AdvancedSmooth | |
turnConstruct2 | AdvancedSmooth | |
turningRadius | AdvancedSmooth |