A* Pathfinding Project
3.6.6
The A* Pathfinding Project for Unity 3D
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Classes | |
class | AstarColor |
Stores editor colors. More... | |
struct | GraphHitInfo |
Returned by graph ray- or linecasts containing info about the hit. More... | |
class | GraphUpdateObject |
Represents a collection of settings used to update nodes in a specific area of a graph. More... | |
struct | IntRect |
Integer Rectangle. More... | |
interface | IRaycastableGraph |
interface | IUpdatableGraph |
Graphs which can be updated during runtime. More... | |
class | NNConstraint |
Nearest node constraint. More... | |
struct | NNInfo |
class | PathNNConstraint |
A special NNConstraint which can use different logic for the start node and end node in a path. More... | |
struct | PathThreadInfo |
Holds info about one pathfinding thread. More... | |
struct | Progress |
Progress info for e.g a progressbar. More... | |
class | TagMask |
Holds a tagmask. More... | |
class | UserConnection |
A class for holding a user placed connection. More... | |
Namespaces | |
package | Pathfinding |
package | Pathfinding.RVO |
Local avoidance related classes. | |
Enumerations | |
enum | ConnectionType { Connection, ModifyNode } |
Type of connection for a user placed link. More... | |
enum | GraphDebugMode { Areas, G, H, F, Penalty, Connections, Tags } |
What data to draw the graph debugging with. More... | |
enum | GraphUpdateThreading { UnityThread, SeparateThread, SeparateAndUnityInit } |
enum | Heuristic { Manhattan, DiagonalManhattan, Euclidean, None } |
Heuristic to use. More... | |
enum | PathCompleteState { NotCalculated = 0, Error = 1, Complete = 2, Partial = 3 } |
enum | PathLog { None, Normal, Heavy, InGame, OnlyErrors } |
How path results are logged by the system. More... | |
enum | PathState { Created = 0, PathQueue = 1, Processing = 2, ReturnQueue = 3, Returned = 4 } |
enum | ThreadCount { AutomaticLowLoad = -1, AutomaticHighLoad = -2, None = 0, One = 1, Two, Three, Four, Five, Six, Seven, Eight } |
Functions | |
delegate Vector3[] | GetNextTargetDelegate (Path p, Vector3 currentPosition) |
delegate void | NodeDelegate (GraphNode node) |
delegate void | OnGraphDelegate (NavGraph graph) |
delegate void | OnPathDelegate (Path p) |
delegate void | OnScanDelegate (AstarPath script) |
delegate void | OnScanStatus (Progress progress) |
enum ConnectionType |
enum GraphDebugMode |
enum GraphUpdateThreading |
enum Heuristic |
enum PathCompleteState |
enum PathLog |
enum PathState |
enum ThreadCount |
delegate Vector3 [] GetNextTargetDelegate | ( | Path | p, |
Vector3 | currentPosition | ||
) |
delegate void NodeDelegate | ( | GraphNode | node | ) |
delegate void OnGraphDelegate | ( | NavGraph | graph | ) |
delegate void OnPathDelegate | ( | Path | p | ) |
delegate void OnScanDelegate | ( | AstarPath | script | ) |
delegate void OnScanStatus | ( | Progress | progress | ) |