A* Pathfinding Project  3.6.2
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PathModifier Class Referenceabstract

Base class for path modifiers which are not attached to GameObjects. More...

Detailed Description

Base class for path modifiers which are not attached to GameObjects.

See Also
MonoModifier

Public Member Functions

abstract void Apply (Path p, ModifierData source)
 Main Post-Processing function.
 
virtual void ApplyOriginal (Path p)
 
void Awake (Seeker s)
 
void OnDestroy (Seeker s)
 
virtual void PreProcess (Path p)
 
- Public Member Functions inherited from IPathModifier
void Apply (Path p, ModifierData source)
 
void ApplyOriginal (Path p)
 
void PreProcess (Path p)
 

Public Attributes

int priority = 0
 Higher priority modifiers are executed first.
 
Seeker seeker
 

Properties

abstract ModifierData input [get]
 
abstract ModifierData output [get]
 
int Priority [get, set]
 
- Properties inherited from IPathModifier
ModifierData input [get]
 
ModifierData output [get]
 
int Priority [get, set]
 

Member Function Documentation

abstract void Apply ( Path  p,
ModifierData  source 
)
pure virtual

Main Post-Processing function.

Implemented in StartEndModifier.

virtual void ApplyOriginal ( Path  p)
virtual
void Awake ( Seeker  s)
void OnDestroy ( Seeker  s)
virtual void PreProcess ( Path  p)
virtual

Member Data Documentation

int priority = 0

Higher priority modifiers are executed first.

Seeker seeker

Property Documentation

abstract ModifierData input
get
abstract ModifierData output
get
int Priority
getset

The documentation for this class was generated from the following file: