A* Pathfinding Project
3.6.1
The A* Pathfinding Project for Unity 3D
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This is as far as I know a Unity bug, I can unfortunately not do anything about it. It seems to trigger when raycasting a lot or drawing a lot of gizmos.
It helps sometimes to turn of Draw Unwalkable Nodes or disable Show Graphs altogether.
[Update] According to what I have heard, this is now fixed in Unity 3.5.3J
Yes it can! Go ahead!
But consider purchasing the Pro version if you make money on it to support the development of this project as I have worked quite a lot on it.
A credit is never wrong either ;)