A* Pathfinding Project  3.6.1
The A* Pathfinding Project for Unity 3D
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SimpleGraph Class Reference

Public Member Functions

override void GetNodes (GraphNodeDelegateCancelable del)
 Calls a delegate with all nodes in the graph.
 
override void ScanInternal (OnScanStatus statusCallback)
 Scans the graph, called from AstarPath.ScanInternal Override this function to implement custom scanning logic The statusCallback may be optionally called to show progress info in the editor
 
- Public Member Functions inherited from NavGraph
virtual void Awake ()
 This will be called on the same time as Awake on the gameObject which the AstarPath script is attached to.
 
virtual int CountNodes ()
 Count nodes in the graph.
 
virtual void DeserializeExtraInfo (GraphSerializationContext ctx)
 Deserializes graph type specific node data.
 
NNInfo GetNearest (Vector3 position)
 Returns the nearest node to a position using the default NNConstraint.
 
NNInfo GetNearest (Vector3 position, NNConstraint constraint)
 Returns the nearest node to a position using the specified NNConstraint.
 
virtual NNInfo GetNearest (Vector3 position, NNConstraint constraint, GraphNode hint)
 Returns the nearest node to a position using the specified NNConstraint.
 
virtual NNInfo GetNearestForce (Vector3 position, NNConstraint constraint)
 Returns the nearest node to a position using the specified constraint.
 
virtual Color NodeColor (GraphNode node, PathHandler data)
 
virtual void OnDestroy ()
 Function for cleaning up references.
 
virtual void OnDrawGizmos (bool drawNodes)
 Draw gizmos for the graph.
 
virtual void PostDeserialization ()
 Called after all deserialization has been done for all graphs.
 
virtual void RelocateNodes (Matrix4x4 oldMatrix, Matrix4x4 newMatrix)
 Relocates the nodes in this graph.
 
void Scan ()
 
void ScanGraph ()
 Consider using AstarPath.Scan () instead since this function might screw things up if there is more than one graph.
 
void ScanInternal ()
 Internal method for scanning graphs.
 
virtual void SerializeExtraInfo (GraphSerializationContext ctx)
 Serializes graph type specific node data.
 
void SetMatrix (Matrix4x4 m)
 Use to set both matrix and inverseMatrix at the same time.
 

Additional Inherited Members

- Static Public Member Functions inherited from NavGraph
static bool InSearchTree (GraphNode node, Path path)
 Returns if the node is in the search tree of the path.
 
- Public Attributes inherited from NavGraph
byte[] _sguid
 Used to store the guid value.
 
AstarPath active
 Reference to the AstarPath object in the scene.
 
bool drawGizmos = true
 
uint graphIndex
 Index of the graph, used for identification purposes.
 
bool infoScreenOpen
 Used in the editor to check if the info screen is open.
 
uint initialPenalty = 0
 Default penalty to apply to all nodes.
 
Matrix4x4 inverseMatrix = Matrix4x4.identity
 Inverse of matrix.
 
Matrix4x4 matrix = Matrix4x4.identity
 A matrix for translating/rotating/scaling the graph.
 
string name
 Name of the graph.
 
bool open
 Is the graph open in the editor.
 
- Properties inherited from NavGraph
Guid guid [get, set]
 Used as an ID of the graph, considered to be unique.
 

Member Function Documentation

override void GetNodes ( GraphNodeDelegateCancelable  del)
virtual

Calls a delegate with all nodes in the graph.

This is the primary way of "looping" through all nodes in a graph.

This function should not change anything in the graph structure.

myGraph.GetNodes ((node) => {
Debug.Log ("I found a node at position " + (Vector3)node.Position);
return true;
});

Implements NavGraph.

override void ScanInternal ( OnScanStatus  statusCallback)
virtual

Scans the graph, called from AstarPath.ScanInternal Override this function to implement custom scanning logic The statusCallback may be optionally called to show progress info in the editor

Implements NavGraph.


The documentation for this class was generated from the following file: