A* Pathfinding Project  3.6.1
The A* Pathfinding Project for Unity 3D
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RichPath Class Reference

Public Member Functions

 RichPath ()
 
RichPathPart GetCurrentPart ()
 
void Initialize (Seeker s, Path p, bool mergePartEndpoints, RichFunnel.FunnelSimplification simplificationMode)
 Use this for initialization.
 
void NextPart ()
 
bool PartsLeft ()
 

Public Attributes

Seeker seeker
 

Private Attributes

int currentPart = 0
 
List< RichPathPartparts = new List<RichPathPart>()
 

Constructor & Destructor Documentation

RichPath ( )

Member Function Documentation

RichPathPart GetCurrentPart ( )
void Initialize ( Seeker  s,
Path  p,
bool  mergePartEndpoints,
RichFunnel.FunnelSimplification  simplificationMode 
)

Use this for initialization.

Parameters
sMay be null if you do not use a Seeker
void NextPart ( )
bool PartsLeft ( )

Member Data Documentation

int currentPart = 0
private
List<RichPathPart> parts = new List<RichPathPart>()
private
Seeker seeker

The documentation for this class was generated from the following file: