A* Pathfinding Project
3.6.1
The A* Pathfinding Project for Unity 3D
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Public Member Functions | |
void | AddNeighboursRec (List< QuadtreeNode > arr, QuadtreeNodeHolder holder, int depth, int x, int y, IntRect bounds, QuadtreeNode dontInclude) |
bool | CheckCollision (int x, int y) |
int | CheckNode (int xs, int ys, int width) |
void | CreateNodeRec (QuadtreeNodeHolder holder, int depth, int x, int y) |
void | DrawRec (QuadtreeNodeHolder h, int depth, int x, int y, Vector3 parentPos) |
override void | GetNodes (GraphNodeDelegateCancelable del) |
Calls a delegate with all nodes in the graph. | |
Vector3 | LocalToWorldPosition (int x, int y, int width) |
override void | OnDrawGizmos (bool drawNodes) |
Draw gizmos for the graph. | |
QuadtreeNode | QueryPoint (int qx, int qy) |
void | RecalculateConnections (QuadtreeNodeHolder holder, int depth, int x, int y) |
void | RecalculateConnectionsRec (QuadtreeNodeHolder holder, int depth, int x, int y) |
override void | ScanInternal (OnScanStatus statusCallback) |
Scans the graph, called from AstarPath.ScanInternal Override this function to implement custom scanning logic The statusCallback may be optionally called to show progress info in the editor | |
Public Member Functions inherited from NavGraph | |
virtual void | Awake () |
This will be called on the same time as Awake on the gameObject which the AstarPath script is attached to. | |
virtual int | CountNodes () |
Count nodes in the graph. | |
virtual void | DeserializeExtraInfo (GraphSerializationContext ctx) |
Deserializes graph type specific node data. | |
NNInfo | GetNearest (Vector3 position) |
Returns the nearest node to a position using the default NNConstraint. | |
NNInfo | GetNearest (Vector3 position, NNConstraint constraint) |
Returns the nearest node to a position using the specified NNConstraint. | |
virtual NNInfo | GetNearest (Vector3 position, NNConstraint constraint, GraphNode hint) |
Returns the nearest node to a position using the specified NNConstraint. | |
virtual NNInfo | GetNearestForce (Vector3 position, NNConstraint constraint) |
Returns the nearest node to a position using the specified constraint. | |
virtual Color | NodeColor (GraphNode node, PathHandler data) |
virtual void | OnDestroy () |
Function for cleaning up references. | |
virtual void | PostDeserialization () |
Called after all deserialization has been done for all graphs. | |
virtual void | RelocateNodes (Matrix4x4 oldMatrix, Matrix4x4 newMatrix) |
Relocates the nodes in this graph. | |
void | Scan () |
void | ScanGraph () |
Consider using AstarPath.Scan () instead since this function might screw things up if there is more than one graph. | |
void | ScanInternal () |
Internal method for scanning graphs. | |
virtual void | SerializeExtraInfo (GraphSerializationContext ctx) |
Serializes graph type specific node data. | |
void | SetMatrix (Matrix4x4 m) |
Use to set both matrix and inverseMatrix at the same time. | |
Public Attributes | |
Vector3 | center |
int | editorHeightLog2 = 6 |
int | editorWidthLog2 = 6 |
LayerMask | layerMask = -1 |
int | minDepth = 3 |
float | nodeSize = 1 |
Public Attributes inherited from NavGraph | |
byte[] | _sguid |
Used to store the guid value. | |
AstarPath | active |
Reference to the AstarPath object in the scene. | |
bool | drawGizmos = true |
uint | graphIndex |
Index of the graph, used for identification purposes. | |
bool | infoScreenOpen |
Used in the editor to check if the info screen is open. | |
uint | initialPenalty = 0 |
Default penalty to apply to all nodes. | |
Matrix4x4 | inverseMatrix = Matrix4x4.identity |
Inverse of matrix. | |
Matrix4x4 | matrix = Matrix4x4.identity |
A matrix for translating/rotating/scaling the graph. | |
string | name |
Name of the graph. | |
bool | open |
Is the graph open in the editor. | |
Properties | |
int | Height [get, set] |
int | Width [get, set] |
Properties inherited from NavGraph | |
Guid | guid [get, set] |
Used as an ID of the graph, considered to be unique. | |
Private Attributes | |
BitArray | map |
QuadtreeNodeHolder | root |
Additional Inherited Members | |
Static Public Member Functions inherited from NavGraph | |
static bool | InSearchTree (GraphNode node, Path path) |
Returns if the node is in the search tree of the path. | |
void AddNeighboursRec | ( | List< QuadtreeNode > | arr, |
QuadtreeNodeHolder | holder, | ||
int | depth, | ||
int | x, | ||
int | y, | ||
IntRect | bounds, | ||
QuadtreeNode | dontInclude | ||
) |
bool CheckCollision | ( | int | x, |
int | y | ||
) |
int CheckNode | ( | int | xs, |
int | ys, | ||
int | width | ||
) |
void CreateNodeRec | ( | QuadtreeNodeHolder | holder, |
int | depth, | ||
int | x, | ||
int | y | ||
) |
void DrawRec | ( | QuadtreeNodeHolder | h, |
int | depth, | ||
int | x, | ||
int | y, | ||
Vector3 | parentPos | ||
) |
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virtual |
Calls a delegate with all nodes in the graph.
This is the primary way of "looping" through all nodes in a graph.
This function should not change anything in the graph structure.
Implements NavGraph.
Vector3 LocalToWorldPosition | ( | int | x, |
int | y, | ||
int | width | ||
) |
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virtual |
Draw gizmos for the graph.
Reimplemented from NavGraph.
QuadtreeNode QueryPoint | ( | int | qx, |
int | qy | ||
) |
void RecalculateConnections | ( | QuadtreeNodeHolder | holder, |
int | depth, | ||
int | x, | ||
int | y | ||
) |
void RecalculateConnectionsRec | ( | QuadtreeNodeHolder | holder, |
int | depth, | ||
int | x, | ||
int | y | ||
) |
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virtual |
Scans the graph, called from AstarPath.ScanInternal Override this function to implement custom scanning logic The statusCallback may be optionally called to show progress info in the editor
Implements NavGraph.
Vector3 center |
int editorHeightLog2 = 6 |
int editorWidthLog2 = 6 |
LayerMask layerMask = -1 |
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private |
int minDepth = 3 |
float nodeSize = 1 |
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private |
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getset |
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getset |