A* Pathfinding Project  3.6.1
The A* Pathfinding Project for Unity 3D
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DebugUtility Class Reference

A* Pro Feature:
This is an A* Pathfinding Project Pro feature only. This function/class/variable might not exist in the Free version of the A* Pathfinding Project or the functionality might be limited
The Pro version can be bought here
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Detailed Description

A* Pro Feature:
This is an A* Pathfinding Project Pro feature only. This function/class/variable might not exist in the Free version of the A* Pathfinding Project or the functionality might be limited
The Pro version can be bought here

Public Member Functions

void Awake ()
 

Static Public Member Functions

static void DrawCubes (Vector3[] topVerts, Vector3[] bottomVerts, Color[] vertexColors, float width)
 
static void DrawQuads (Vector3[] verts, float width)
 
static void TestMeshLimit ()
 

Public Attributes

Material defaultMaterial
 
float offset = 0.2F
 
bool optimizeMeshes = false
 

Static Public Attributes

static DebugUtility active
 

Member Function Documentation

void Awake ( )
static void DrawCubes ( Vector3[]  topVerts,
Vector3[]  bottomVerts,
Color[]  vertexColors,
float  width 
)
static
static void DrawQuads ( Vector3[]  verts,
float  width 
)
static
static void TestMeshLimit ( )
static

Member Data Documentation

DebugUtility active
static
Material defaultMaterial
float offset = 0.2F
bool optimizeMeshes = false

The documentation for this class was generated from the following file: