Represents a mesh.
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Represents a mesh.
- Deprecated:
- Use RasterizationMesh instead
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| | ExtraMesh (Vector3[] vertices, int[] triangles, Bounds bounds) |
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| | ExtraMesh (Vector3[] vertices, int[] triangles, Bounds bounds, Matrix4x4 matrix) |
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| | RasterizationMesh () |
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| | RasterizationMesh (Vector3[] vertices, int[] triangles, Bounds bounds) |
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| | RasterizationMesh (Vector3[] vertices, int[] triangles, Bounds bounds, Matrix4x4 matrix) |
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| void | RecalculateBounds () |
| | Recalculate the bounds based on vertices and matrix.
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| |
| ExtraMesh |
( |
Vector3[] |
vertices, |
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int[] |
triangles, |
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Bounds |
bounds |
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) |
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| ExtraMesh |
( |
Vector3[] |
vertices, |
|
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int[] |
triangles, |
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|
Bounds |
bounds, |
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Matrix4x4 |
matrix |
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) |
| |
The documentation for this class was generated from the following file:
- /Users/arong/Unity/a-pathfinding-project/Assets/AstarPathfindingProject/Generators/Utilities/Voxels/VoxelClasses.cs