Updates the tile(s) it is in at start, needs RecastTileUpdateHandler.
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Updates the tile(s) it is in at start, needs RecastTileUpdateHandler.
If there is a collider attached to the same GameObject, the bounds of that collider will be used for updating, otherwise only the position of the object will be used.
- Note
- This class needs a RecastTileUpdateHandler somewhere in the scene. See the documentation for that class, it contains more information.
- See Also
- RecastTileUpdateHandler
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void | ScheduleUpdate () |
| Schedule a tile update for all tiles that contain this object.
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Schedule a tile update for all tiles that contain this object.
System.Action<Bounds> OnNeedUpdates |
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The documentation for this class was generated from the following file:
- /Users/arong/Unity/a-pathfinding-project/Assets/AstarPathfindingProject/ExampleScenes/ExampleScripts/RecastTileUpdate.cs