|
| BBTree | bbTree |
| | Bounding Box Tree for node lookups.
|
| |
| int | d |
| | Depth, in tile coordinates.
|
| |
| bool | flag |
| | Temporary flag used for batching.
|
| |
| TriangleMeshNode[] | nodes |
| | All nodes in the tile.
|
| |
| int[] | tris |
| | Tile triangles.
|
| |
| Int3[] | verts |
| | Tile vertices.
|
| |
| int | w |
| | Width, in tile coordinates.
|
| |
| int | x |
| | Tile X Coordinate.
|
| |
| int | z |
| | Tile Z Coordinate.
|
| |
| void GetTileCoordinates |
( |
int |
tileIndex, |
|
|
out int |
x, |
|
|
out int |
z |
|
) |
| |
| Int3 GetVertex |
( |
int |
index | ) |
|
Get a specific vertex in the tile.
| int GetVertexArrayIndex |
( |
int |
index | ) |
|
Bounding Box Tree for node lookups.
Depth, in tile coordinates.
- Warning
- Depths other than 1 are not supported. This is mainly here for possible future features.
Temporary flag used for batching.
Width, in tile coordinates.
- Warning
- Widths other than 1 are not supported. This is mainly here for possible future features.
The documentation for this class was generated from the following file:
- /Users/arong/Unity/a-pathfinding-project/Assets/AstarPathfindingProject/Generators/RecastGenerator.cs