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BBTree | bbTree |
| Bounding Box Tree for node lookups.
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int | d |
| Depth, in tile coordinates.
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bool | flag |
| Temporary flag used for batching.
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TriangleMeshNode[] | nodes |
| All nodes in the tile.
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int[] | tris |
| Tile triangles.
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Int3[] | verts |
| Tile vertices.
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int | w |
| Width, in tile coordinates.
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int | x |
| Tile X Coordinate.
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int | z |
| Tile Z Coordinate.
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void GetTileCoordinates |
( |
int |
tileIndex, |
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out int |
x, |
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out int |
z |
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) |
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Int3 GetVertex |
( |
int |
index | ) |
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Get a specific vertex in the tile.
int GetVertexArrayIndex |
( |
int |
index | ) |
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Bounding Box Tree for node lookups.
Depth, in tile coordinates.
- Warning
- Depths other than 1 are not supported. This is mainly here for possible future features.
Temporary flag used for batching.
Width, in tile coordinates.
- Warning
- Widths other than 1 are not supported. This is mainly here for possible future features.
The documentation for this class was generated from the following file:
- /Users/arong/Unity/a-pathfinding-project/Assets/AstarPathfindingProject/Generators/RecastGenerator.cs