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A* Pathfinding Project
3.8.5
The A* Pathfinding Project for Unity 3D
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One vertex in an obstacle. More...
One vertex in an obstacle.
This is a linked list and one vertex can therefore be used to reference the whole obstacle
Public Attributes | |
| bool | convex |
| Specifies if this is a convex or concave vertex. | |
| Vector2 | dir |
| float | height |
| Height of the obstacle in this vertex. | |
| bool | ignore |
| RVOLayer | layer = RVOLayer.DefaultObstacle |
| Collision layer for this obstacle. | |
| ObstacleVertex | next |
| Next vertex in the obstacle. | |
| Vector3 | position |
| Position of the vertex. | |
| ObstacleVertex | prev |
| Previous vertex in the obstacle. | |
| bool | split = false |
| True if this vertex was created by the KDTree for internal reasons. | |
| bool convex |
Specifies if this is a convex or concave vertex.
| Vector2 dir |
| float height |
Height of the obstacle in this vertex.
| bool ignore |
| RVOLayer layer = RVOLayer.DefaultObstacle |
Collision layer for this obstacle.
| ObstacleVertex next |
Next vertex in the obstacle.
| Vector3 position |
Position of the vertex.
| ObstacleVertex prev |
Previous vertex in the obstacle.
| bool split = false |
True if this vertex was created by the KDTree for internal reasons.