A* Pathfinding Project
3.8.5
The A* Pathfinding Project for Unity 3D
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One vertex in an obstacle. More...
One vertex in an obstacle.
This is a linked list and one vertex can therefore be used to reference the whole obstacle
Public Attributes | |
bool | convex |
Specifies if this is a convex or concave vertex. | |
Vector2 | dir |
float | height |
Height of the obstacle in this vertex. | |
bool | ignore |
RVOLayer | layer = RVOLayer.DefaultObstacle |
Collision layer for this obstacle. | |
ObstacleVertex | next |
Next vertex in the obstacle. | |
Vector3 | position |
Position of the vertex. | |
ObstacleVertex | prev |
Previous vertex in the obstacle. | |
bool | split = false |
True if this vertex was created by the KDTree for internal reasons. | |
bool convex |
Specifies if this is a convex or concave vertex.
Vector2 dir |
float height |
Height of the obstacle in this vertex.
bool ignore |
RVOLayer layer = RVOLayer.DefaultObstacle |
Collision layer for this obstacle.
ObstacleVertex next |
Next vertex in the obstacle.
Vector3 position |
Position of the vertex.
ObstacleVertex prev |
Previous vertex in the obstacle.
bool split = false |
True if this vertex was created by the KDTree for internal reasons.