A* Pathfinding Project
3.8.5
The A* Pathfinding Project for Unity 3D
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Public Member Functions | |
void | AddNeighboursRec (List< QuadtreeNode > arr, QuadtreeNodeHolder holder, int depth, int x, int y, IntRect bounds, QuadtreeNode dontInclude) |
bool | CheckCollision (int x, int y) |
int | CheckNode (int xs, int ys, int width) |
void | CreateNodeRec (QuadtreeNodeHolder holder, int depth, int x, int y) |
void | DrawRec (QuadtreeNodeHolder h, int depth, int x, int y, Vector3 parentPos) |
override void | GetNodes (GraphNodeDelegateCancelable del) |
Calls a delegate with all nodes in the graph. | |
Vector3 | LocalToWorldPosition (int x, int y, int width) |
override void | OnDrawGizmos (bool drawNodes) |
Draw gizmos for the graph. | |
QuadtreeNode | QueryPoint (int qx, int qy) |
void | RecalculateConnections (QuadtreeNodeHolder holder, int depth, int x, int y) |
void | RecalculateConnectionsRec (QuadtreeNodeHolder holder, int depth, int x, int y) |
override IEnumerable< Progress > | ScanInternal () |
Internal method to scan the graph. | |
void | ScanInternal (OnScanStatus statusCallback) |
Public Member Functions inherited from NavGraph | |
virtual void | Awake () |
This will be called on the same time as Awake on the gameObject which the AstarPath script is attached to. | |
virtual int | CountNodes () |
Number of nodes in the graph. | |
virtual void | DeserializeExtraInfo (GraphSerializationContext ctx) |
Deserializes graph type specific node data. | |
virtual void | DeserializeSettingsCompatibility (GraphSerializationContext ctx) |
An old format for serializing settings. | |
NNInfoInternal | GetNearest (Vector3 position) |
Returns the nearest node to a position using the default NNConstraint. | |
NNInfoInternal | GetNearest (Vector3 position, NNConstraint constraint) |
Returns the nearest node to a position using the specified NNConstraint. | |
virtual NNInfoInternal | GetNearest (Vector3 position, NNConstraint constraint, GraphNode hint) |
Returns the nearest node to a position using the specified NNConstraint. | |
virtual NNInfoInternal | GetNearestForce (Vector3 position, NNConstraint constraint) |
Returns the nearest node to a position using the specified constraint . | |
virtual Color | NodeColor (GraphNode node, PathHandler data) |
Color to use for gizmos. | |
virtual void | OnDestroy () |
Function for cleaning up references. | |
virtual void | PostDeserialization () |
Called after all deserialization has been done for all graphs. | |
virtual void | RelocateNodes (Matrix4x4 oldMatrix, Matrix4x4 newMatrix) |
Relocates the nodes in this graph. | |
void | Scan () |
void | ScanGraph () |
Partially scan the graph. | |
virtual void | SerializeExtraInfo (GraphSerializationContext ctx) |
Serializes graph type specific node data. | |
void | SetMatrix (Matrix4x4 m) |
Use to set both matrix and inverseMatrix at the same time. | |
Public Attributes | |
Vector3 | center |
int | editorHeightLog2 = 6 |
int | editorWidthLog2 = 6 |
LayerMask | layerMask = -1 |
int | minDepth = 3 |
float | nodeSize = 1 |
Public Attributes inherited from NavGraph | |
AstarPath | active |
Reference to the AstarPath object in the scene. | |
bool | drawGizmos = true |
Enable to draw gizmos in the Unity scene view. | |
uint | graphIndex |
Index of the graph, used for identification purposes. | |
Guid | guid |
Used as an ID of the graph, considered to be unique. | |
bool | infoScreenOpen |
Used in the editor to check if the info screen is open. | |
uint | initialPenalty |
Default penalty to apply to all nodes. | |
Matrix4x4 | inverseMatrix = Matrix4x4.identity |
Inverse of matrix. | |
Matrix4x4 | matrix = Matrix4x4.identity |
A matrix for translating/rotating/scaling the graph. | |
string | name |
Name of the graph. | |
bool | open |
Is the graph open in the editor. | |
Properties | |
int | Height [get, set] |
int | Width [get, set] |
Private Attributes | |
BitArray | map |
QuadtreeNodeHolder | root |
Additional Inherited Members | |
Static Public Member Functions inherited from NavGraph | |
static bool | InSearchTree (GraphNode node, Path path) |
Returns if the node is in the search tree of the path. | |
Package Functions inherited from NavGraph | |
virtual void | UnloadGizmoMeshes () |
Called when temporary meshes used in OnDrawGizmos need to be unloaded to prevent memory leaks. | |
void AddNeighboursRec | ( | List< QuadtreeNode > | arr, |
QuadtreeNodeHolder | holder, | ||
int | depth, | ||
int | x, | ||
int | y, | ||
IntRect | bounds, | ||
QuadtreeNode | dontInclude | ||
) |
bool CheckCollision | ( | int | x, |
int | y | ||
) |
int CheckNode | ( | int | xs, |
int | ys, | ||
int | width | ||
) |
void CreateNodeRec | ( | QuadtreeNodeHolder | holder, |
int | depth, | ||
int | x, | ||
int | y | ||
) |
void DrawRec | ( | QuadtreeNodeHolder | h, |
int | depth, | ||
int | x, | ||
int | y, | ||
Vector3 | parentPos | ||
) |
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virtual |
Calls a delegate with all nodes in the graph.
This is the primary way of iterating through all nodes in a graph.
Do not change the graph structure inside the delegate.
Implements NavGraph.
Vector3 LocalToWorldPosition | ( | int | x, |
int | y, | ||
int | width | ||
) |
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virtual |
Draw gizmos for the graph.
Reimplemented from NavGraph.
QuadtreeNode QueryPoint | ( | int | qx, |
int | qy | ||
) |
void RecalculateConnections | ( | QuadtreeNodeHolder | holder, |
int | depth, | ||
int | x, | ||
int | y | ||
) |
void RecalculateConnectionsRec | ( | QuadtreeNodeHolder | holder, |
int | depth, | ||
int | x, | ||
int | y | ||
) |
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virtual |
Internal method to scan the graph.
Called from AstarPath.ScanAsync. Override this function to implement custom scanning logic. Progress objects can be yielded to show progress info in the editor and to split up processing over several frames when using async scanning.
Implements NavGraph.
void ScanInternal | ( | OnScanStatus | statusCallback | ) |
Vector3 center |
int editorHeightLog2 = 6 |
int editorWidthLog2 = 6 |
LayerMask layerMask = -1 |
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private |
int minDepth = 3 |
float nodeSize = 1 |
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private |
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getset |
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getset |