Struct TileMeshes
Represents a rectangular group of tiles of a recast graph.
This is a portable representation in that it can be serialized to and from a byte array.
// Scans the first 6x6 chunk of tiles of the recast graph (the IntRect uses inclusive coordinates)
var graph = AstarPath.active.data.recastGraph;
var buildSettings = RecastBuilder.BuildTileMeshes(graph, new TileLayout(graph), new IntRect(0, 0, 5, 5));
var disposeArena = new Pathfinding.Jobs.DisposeArena();
var promise = buildSettings.Schedule(disposeArena);
AstarPath.active.AddWorkItem(() => {
// Block until the asynchronous job completes
var result = promise.Complete();
TileMeshes tiles = result.tileMeshes.ToManaged();
// Take the scanned tiles and place them in the graph,
// but not at their original location, but 2 tiles away, rotated 90 degrees.
tiles.tileRect = tiles.tileRect.Offset(new Vector2Int(2, 0));
tiles.Rotate(1);
graph.ReplaceTiles(tiles);
// Dispose unmanaged data
disposeArena.DisposeAll();
result.Dispose();
});
NavmeshPrefab uses this representation internally for storage.
Public Methods
Public Static Methods
Public Variables
Tiles laid out row by row.
Which tiles in the graph this group of tiles represents.
World-space size of each tile.