Struct PerLayerModification
Public
Per layer modification settings.
This can be used to make all surfaces with a specific layer get a specific pathfinding tag for example. Or make all surfaces with a specific layer unwalkable.
See
If you instead want to apply similar settings on an object level, you can use the RecastNavmeshModifier component.
Public Static Methods
Public Variables
layer
Unity layer that this modification applies to.
Public
mode
Surface rasterization mode.
Public
surfaceID
Voxel area for mesh.
Public
Public Static Variables
Default
Public
Static