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Excellent Toolkit, and probably the best support on the Asset Store.
So the toolkit itself does everything you'd expect from a good A* pathfinding system. It's particularly efficient too - I had a couple of thousand individual seekers running across a 1000 node navmesh, and it held up pretty well. All of the included classes are well-built, and very easy to customise through either editing the scripts themselves, or by simply messing with the public variables on their respective inspector windows. Lastly, the Developer is extremely engaged with supporting his community - I made two separate forum posts at opposite ends of one day, looking for some guidance with the project I was building using the A* tool. The Developer responded to both posts within a couple of minutes, and instantly solved any problems I was facing. Would strongly recommend to anyone looking for a complete pathfinding solution.
Eoghan
Great stuff
The author is super helpful on the forum. He helped me out with my non-trivial performance-intensive use-case of the package. The package itself has a tonne of options. It is sometimes difficult to wrap one's head around all of them. However the documentation is pretty thorough. And if that doesn't help you can get some help from the author. He literally replied within minutes of me writing. The full version is pretty expensive. You will need it if you are writing a performance focused application where there are many objects moving at the same time and interacting - say 50+ objects moving at once. The source code is easy enough to understand to dig through as well if documentation isn't clear on something.
julkiewicz
Darkwood - a new perspective on survival horror. Scavenge and explore a rich, ever-changing free-roam world by day, then hunker down in your hideout and pray for the morning light.
The A* Pathfinding Project has been a great tool to use in our project, thanks to how easy it is to get it up and running (I had very little programming knowledge when I started work on Darkwood), the multitude of options and complexity under the hood. A ton of features were available out of the box and fit Darkwood perfectly, with very good settings to optimize the pathfinding for our needs to get that extra inch of performance or shave off a few bytes of memory. We easily extended it to cover the needs for the logic for our lighting system, so that the AI can account for areas that are lit. The support we received during development was also very fast and precise.
Divide is developed by Exploding Tuba Studios and is a character-driven, science fiction action/adventure game with a modern take on isometric adventures of the past. It has been released on PlayStation 4.
Check it outExplore colonial India through a literary lens in this procedural open world RPG. Branching narratives, combat, stealth and survival mechanics let you tell your own versions of Nobel Prize winner Rudyard Kipling's masterpiece.
Check it outFolk Tale will be a sandbox fantasy city builder strategy game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while the dastardly Slavemaster Urzal and his minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes and fight back the tide of evil in a game of endless possibilities. Folk Tale for PC, Mac and Linux is developed by indie collaboration studio Games Foundry.
Check it outManage emergency services in any city in the world! Take calls and dispatch rescue forces. Handle difficult situations, now depending on the weather, and traffic. Help the citizens through cataclysms and natural disasters, becoming a better emergency number operator every day!
Check it outDwerve is a singleplayer tower-defense dungeon crawler RPG in which the player assumes the role of a dwarven Warsmith, or war-engineer, named Dwerve. Armed with turrets and traps, our hero adventures into dungeons crawling with dwarf-thirsty fiends to hack 'em to pieces and burn 'em to ash.
Dwerve sheds a strategic light on role-playing games by introducing real-time tactical tower-defense combat to the rich storytelling, exploration, looting, upgrading, and questing of dungeon crawler RPGs.
Game about the difficult work of people that manage emergency lines and services. Answer incoming calls and react properly - give first aid instructions, advise, dispatch correct number of firemen / police / ambulances, or sometimes - just ignore the call.
Check it outInspired by BioShock and System Shock 2, Void Bastards is a revolutionary new strategy-shooter that will test your wits as well as exercise your aim. Can you lead the misfit prisoners of the Void Ark through the derelict spaceships and myriad dangers of the Sargasso Nebula?
Check it outCubemen is an action packed, original 3D Tower Defense game that mixes TD and RTS in the most exciting way possible!
And it uses the A* Pathfinding Project!
It was a finalist in the 2012 Unity Awards.
Cubemen 2 has now been released as well, it is also using the A* Pathfinding Project!
Take control of the seasons and use them to solve puzzles, defeat enemies, and discover the beautiful world of Valdi in this award-winning indie adventure.
Ary and the Secret of Seasons won the Best Unity Game award at gamescom 2017.
Start your own cult in a land of false prophets, venturing out into diverse and mysterious regions to build a loyal community of woodland Followers and spread your Word to become the one true cult. We love the A* Pathfinding Project, Aron is a master of what he does and we couldn't recommend it enough!
Check it outKofi Quest: Alpha MOD is a not-so-serious adventure that brings together mechanics from Action RPG and RTS games. You’ll control Kofi, a weak, lazy and unlucky videogame character that will be followed by a group of interesting (and pathetic) characters aiding him to live a great adventure.
Check it out