A* Pathfinding Project  4.2.8
The A* Pathfinding Project for Unity 3D
NavmeshAdd Member List

This is the complete list of members for NavmeshAdd, including all inherited members.

AddEnableCallback(System.Action< NavmeshClipper > onEnable, System.Action< NavmeshClipper > onDisable)NavmeshClipperstatic
allEnabledNavmeshClipperstatic
Awake()NavmeshAddprotectedvirtual
centerNavmeshAdd
CenterNavmeshAdd
ForceUpdate()NavmeshAddvirtual
GetBounds(Pathfinding.Util.GraphTransform inverseTransform)NavmeshAddpackagevirtual
GetMesh(ref Int3[] vbuffer, out int[] tbuffer, Pathfinding.Util.GraphTransform inverseTransform=null)NavmeshAdd
GizmoColorNavmeshAddstatic
lastPositionNavmeshAddprivate
lastRotationNavmeshAddprivate
meshNavmeshAdd
meshScaleNavmeshAdd
MeshType enum nameNavmeshAdd
NotifyUpdated()NavmeshAddpackagevirtual
OnDisable()NavmeshClipperprotectedvirtual
OnEnable()NavmeshClipperprotectedvirtual
OnUpgradeSerializedData(int version, bool unityThread)VersionedMonoBehaviourprotectedvirtual
RebuildMesh()NavmeshAdd
rectangleSizeNavmeshAdd
RemoveEnableCallback(System.Action< NavmeshClipper > onEnable, System.Action< NavmeshClipper > onDisable)NavmeshClipperstatic
RequiresUpdate()NavmeshAddvirtual
Reset()VersionedMonoBehaviourprotectedvirtual
trNavmeshAddprotected
trisNavmeshAddprivate
typeNavmeshAdd
updateDistanceNavmeshAdd
updateRotationDistanceNavmeshAdd
useRotationAndScaleNavmeshAdd
vertsNavmeshAddprivate