A* Pathfinding Project  4.2.8
The A* Pathfinding Project for Unity 3D
FloodPath Member List

This is the complete list of members for FloodPath, including all inherited members.

BlockUntilCalculated()Path
CalculateHScore(GraphNode node)Pathpackage
CalculateStep(long targetTick)FloodPathprotectedvirtual
callbackPath
CanTraverse(GraphNode node)Pathpackage
Claim(System.Object o)Path
Cleanup()Pathprotectedvirtual
completeStatePathprotected
CompleteStatePath
Construct(Vector3 start, OnPathDelegate callback=null)FloodPathstatic
Construct(GraphNode start, OnPathDelegate callback=null)FloodPathstatic
currentRPathprotected
DebugString(PathLog logMode)Pathpackagevirtual
DebugStringPrefix(PathLog logMode, System.Text.StringBuilder text)Pathprotected
DebugStringSuffix(PathLog logMode, System.Text.StringBuilder text)Pathprotected
durationPath
enabledTagsPath
Error()Path
errorPath
errorLogPath
FailWithError(string msg)Pathpackage
FloodingPathFloodPathpackage
FloodPath()FloodPath
GetConnectionSpecialCost(GraphNode a, GraphNode b, uint currentCost)Pathpackagevirtual
GetHTarget()Pathpackage
GetParent(GraphNode node)FloodPath
GetState()Path
GetTagPenalty(int tag)Path
GetTotalLength()Path
GetTraversalCost(GraphNode node)Pathpackage
hasBeenResetPathprotected
HasPathTo(GraphNode node)FloodPath
heuristicPath
heuristicScalePath
hTargetPathprotected
hTargetNodePathprotected
immediateCallbackPath
Initialize()FloodPathprotectedvirtual
internalTagPenaltiesPathprotected
IsDone()Path
Log(string msg)Pathpackage
LogError(string msg)Pathpackage
manualTagPenaltiesPathprotected
nextPathpackage
nnConstraintPath
OnEnterPool()Pathprotectedvirtual
originalStartPointFloodPath
parentsFloodPathprotected
pathPath
pathHandlerPathprotected
pathIDPath
PipelineStatePath
Prepare()FloodPathprotectedvirtual
PrepareBase(PathHandler pathHandler)Pathprotected
recycledPathpackage
Release(System.Object o, bool silent=false)Path
ReleaseSilent(System.Object o)Pathpackage
Reset()FloodPathprotectedvirtual
ReturnPath()Pathprotectedvirtual
saveParentsFloodPath
searchedNodesPathpackage
Setup(Vector3 start, OnPathDelegate callback)FloodPathprotected
Setup(GraphNode start, OnPathDelegate callback)FloodPathprotected
startNodeFloodPath
startPointFloodPath
tagPenaltiesPath
Trace(PathNode from)Pathprotectedvirtual
traversalProviderPath
vectorPathPath
WaitForPath()Path