Function TileBuilder.PutMeshesIntoTileBuckets
PutMeshesIntoTileBuckets
(refUnsafeSpan<RasterizationMesh> meshes, refIntRect tileBuckets, ref float4x4 worldToGraphMatrix, ref float2 tileSize, int borderExpansion, outUnsafeSpan<int> bucketRanges, outUnsafeSpan<int> pointers)
Creates a list for every tile and adds every mesh that touches a tile to the corresponding list.
Public
Static
void PutMeshesIntoTileBuckets (
meshes | ||
refIntRect | tileBuckets | |
ref float4x4 | worldToGraphMatrix | |
ref float2 | tileSize | |
int | borderExpansion | |
outUnsafeSpan<int> | bucketRanges | |
outUnsafeSpan<int> | pointers |
Creates a list for every tile and adds every mesh that touches a tile to the corresponding list.