Function TileBuilder.PutMeshesIntoTileBuckets

PutMeshesIntoTileBuckets (refUnsafeSpan<RasterizationMesh> meshes, refIntRect tileBuckets, ref float4x4 worldToGraphMatrix, ref float2 tileSize, int borderExpansion, outUnsafeSpan<int> bucketRanges, outUnsafeSpan<int> pointers)

Creates a list for every tile and adds every mesh that touches a tile to the corresponding list.

Public Static
void PutMeshesIntoTileBuckets (

refUnsafeSpan<RasterizationMesh>

meshes

refIntRect

tileBuckets

ref float4x4

worldToGraphMatrix

ref float2

tileSize

int

borderExpansion

outUnsafeSpan<int>

bucketRanges

outUnsafeSpan<int>

pointers

)

Creates a list for every tile and adds every mesh that touches a tile to the corresponding list.