A* Pathfinding Project
4.3.8
The A* Pathfinding Project for Unity 3D
- c -
CalculatedSpeed :
IAgent
,
Agent
CalculatedTargetPoint :
IAgent
,
Agent
canMove :
AILerp
,
AIPath
,
IAstarAI
,
RichAI
canSearch :
AILerp
,
AIPath
,
IAstarAI
,
RichAI
CellHeight :
RecastGraph
Center :
NavmeshAdd
center :
RVOController
centerOffset :
AIBase
CharacterRadiusInVoxels :
RecastGraph
clampedPosition :
NNInfo
colliderEnabled :
DynamicGridObstacle
CollidesWith :
IAgent
,
Agent
,
SimulatorBurst.Agent
CompletedAllParts :
RichPath
CompleteState :
Path
convex :
GraphUpdateShape
cost :
PathNode
costMagnitude :
Int3
Count :
GraphUpdateObject.INodeIndexMapper
,
PathProcessor.IndexedStack< T >
,
WorkItemProcessor.IndexedQueue< T >
CurrentNode :
RichFunnel
Generated on Tue Oct 22 2019 23:57:14 for A* Pathfinding Project by
1.8.14