A* Pathfinding Project  4.3.8
The A* Pathfinding Project for Unity 3D
Polygon Member List

This is the complete list of members for Polygon, including all inherited members.

cached_Int3_int_dictPolygonprivatestatic
ClosestPointOnTriangle(Vector2 a, Vector2 b, Vector2 c, Vector2 p)Polygonstatic
ClosestPointOnTriangle(Vector3 a, Vector3 b, Vector3 c, Vector3 p)Polygonstatic
ClosestPointOnTriangleXZ(Vector3 a, Vector3 b, Vector3 c, Vector3 p)Polygonstatic
CompressMesh(List< Int3 > vertices, List< int > triangles, out Int3[] outVertices, out int[] outTriangles)Polygonstatic
ContainsPoint(Int2 a, Int2 b, Int2 c, Int2 p)Polygonstatic
ContainsPoint(Vector2[] polyPoints, Vector2 p)Polygonstatic
ContainsPointXZ(Vector3 a, Vector3 b, Vector3 c, Vector3 p)Polygonstatic
ContainsPointXZ(Int3 a, Int3 b, Int3 c, Int3 p)Polygonstatic
ContainsPointXZ(Vector3[] polyPoints, Vector3 p)Polygonstatic
ConvexHullXZ(Vector3[] points)Polygonstatic
SampleYCoordinateInTriangle(Int3 p1, Int3 p2, Int3 p3, Int3 p)Polygonstatic
Subdivide(List< Vector3 > points, List< Vector3 > result, int subSegments)Polygonstatic
TraceContours(Dictionary< int, int > outline, HashSet< int > hasInEdge, System.Action< List< int >, bool > results)Polygonstatic