A* Pathfinding Project
4.3.8
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for PathUtilities, including all inherited members.
BFS(GraphNode seed, int depth, int tagMask=-1, System.Func< GraphNode, bool > filter=null) | PathUtilities | static |
BFSMap | PathUtilities | privatestatic |
BFSQueue | PathUtilities | privatestatic |
FormationPacked(List< Vector3 > currentPositions, Vector3 destination, float clearanceRadius) | PathUtilities | static |
GetPointsAroundPoint(Vector3 center, IRaycastableGraph g, List< Vector3 > previousPoints, float radius, float clearanceRadius) | PathUtilities | static |
GetPointsAroundPointWorld(Vector3 p, IRaycastableGraph g, List< Vector3 > previousPoints, float radius, float clearanceRadius) | PathUtilities | static |
GetPointsAroundPointWorldFlexible(Vector3 center, Quaternion rotation, List< Vector3 > positions) | PathUtilities | static |
GetPointsOnNodes(List< GraphNode > nodes, int count, float clearanceRadius=0) | PathUtilities | static |
GetReachableNodes(GraphNode seed, int tagMask=-1, System.Func< GraphNode, bool > filter=null) | PathUtilities | static |
GetSpiralPoints(int count, float clearance) | PathUtilities | static |
InvoluteOfCircle(float a, float t) | PathUtilities | privatestatic |
IsPathPossible(GraphNode node1, GraphNode node2) | PathUtilities | static |
IsPathPossible(List< GraphNode > nodes) | PathUtilities | static |
IsPathPossible(List< GraphNode > nodes, int tagMask) | PathUtilities | static |